guys i have a problem:
i made a map in advmap 1.8, and you know that it messes up the border tiles. now i edited it in advmap 1.9 but the border is still wrecked and i cant change that.
i could make the map again in 1.9 from beginning but there must be another way to solve the problem
on some of my maps i could jsut change the map border size at professional header view but it doesnt work for this one
edit: dont mind i fixed it, just had to edit the hex values of the border tiles
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i made a script, or lets say 3 script, but they belong together
in a hack i made for fun the power plant is powered by water
so i thought it would be nice to have zapdos draining energy from sucicune and the player has to decide whether he helps suicune to escape and fight zapdos or abuse the situation and try to cath the weakened suicune.
I actually made a map and the scripts for that.
because the map is not that interesting at this point, ill show you only the scripts (since im learning scripting, not mapping^^)
first of all: suicunes id is 201 and zapdos' is 200
the first script is for a signpost that is activated when you talk to a tile under zapdos (you cant reach him, you have to make him come to you^^):
the second one will be displayed when you step up to the place where suicune is located (this is the major part,
it failed compiling at the movement binarys of $suicunemove i think, said sth about "Runtime Error 13, Type Dismatch"):
and the third one is the one comes in action when you talk to suicune after refusing to push the button:
i somehow get into a fight with a snorlax, not a suicune...
tell me what you think about it and if i made any mistakes (i didnt try the script yet :P)
maybe you will notice that zapdos wont disappear if you fight suicune, that is wanted^^ so the player will always be able to see it but cant fight it xD
as you can see i already found some mistakes, but pls tell me what did i do wrong?