it works!
The upper tile of the first carpet in front of the stairs that go down must have behaviour byte 6E 00
the upper tile of the other carpet must be 6D 00
You can edit those in Advance Maps Block Editor
After that you just need to place the stairs left of the carpet in the living room and right of it in your room
i think you already made tiles with turned stairs
and take the faltscreen out, it causes tile errors in the players room. or we have to edit the room
edit:
OK, ive edited the map, tileset and blocks. i think i fixed everything.
when you do the following steps right, it should look like this (ive taken a video):
https://eugenier.eu.ohost.de/poke/stairs.swf
i changed the direction the mother and sister look at after making this vid, so theyll be facing the table.
you can download the files here:
https://eugenier.eu.ohost.de/poke/house.rar
maps: there are 2 map files and 2 evt files which are needed for the maps. one for each room -> 4.0 and 4.1, you know how to open them
tileset: i fixed some tiles, its in the rar as tileset.dib, the file tileset.pal is also needed - you know how to import tilesets, use palette 0
blocks: i turned the stairs and changed the behaviour. open map 4.0, go to block editor, click on blocks, then "load tileset 1" and open the blocks.bvd (im using german version so i dont know what it will be exactly like)
then the script needs to be adjusted!
the new movement must be left, up, up, up, face left
and then just add the script to the girl i located at the seat
i moved the mother from her original position, i dont think that will cause any errors