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Script Requests/Sharing/Discussion

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24
Posts
16
Years
  • Please search the thread next time. Hackmew posted this about 5 or so pages back. Here put this into the script.
    Well just replace PP and QQ witht the pokemon hex numbers(Look in the Glitchfinders,Hex editing evos's tutorial) and #raw 76 is used to close the picture box.
    Code:
    #raw 75
    #raw PP
    #raw QQ
    #raw 0A
    #raw 03
    ...
    ...
    #raw 76


    One question, about the PP and QQ part, how do you find out the pokemon's hex numbers? I looked at evo's tutorial, but it doesn't list each pokemons numbers... Idk Im really confused on the PP and QQ part
     

    Ripper

    The Dark Knight
    495
    Posts
    16
    Years
  • Hey guys I've jut started scripting and i am experiencing some problems... I've tried everything but for some reason my script doesn't work. I have edited it so it is simple...

    #org $go
    trainerbattle 1 0x15F $before $after
    boxset 6
    release
    end

    #org $before
    $before 1 = Hmmmm...\nSo this is Sylvia's house?\pHey! Who are you!?

    #org $after
    $after 1 = I can't believe I lost to you! Boss\nwon't be happy... I'd better get out\pof here...

    This script isn't the problem but I can't seem to change it to my liking.

    1) I want the Grunt to say "Hmmmm... So this is Sylvia's house?" without turning to face you
    2) I want him to then face you and say "Hey! Who are you!?"
    3) I want a battle to start (already in)
    4) After defeating the grunt I want him to say "I can't believe I lost to a kid!"
    5) After the battle screen exits I want him to say "Arrghh... Boss won't be happy. I'd better get out of here..."
    6) I then want the screen to flash and i want the Grunt to be gone.

    Can anyone help me with my script?
     
    1,104
    Posts
    16
    Years
  • One question, about the PP and QQ part, how do you find out the pokemon's hex numbers? I looked at evo's tutorial, but it doesn't list each pokemons numbers... Idk Im really confused on the PP and QQ part

    Oh,sorry about that. I thought I got them from there, guess I was wrong, Here they are.
    Spoiler:


    Hey guys I've jut started scripting and i am experiencing some problems... I've tried everything but for some reason my script doesn't work. I have edited it so it is simple...

    #org $go
    trainerbattle 1 0x15F $before $after
    boxset 6
    release
    end

    #org $before
    $before 1 = Hmmmm...\nSo this is Sylvia's house?\pHey! Who are you!?

    #org $after
    $after 1 = I can't believe I lost to you! Boss\nwon't be happy... I'd better get out\pof here...

    This script isn't the problem but I can't seem to change it to my liking.

    1) I want the Grunt to say "Hmmmm... So this is Sylvia's house?" without turning to face you
    2) I want him to then face you and say "Hey! Who are you!?"
    3) I want a battle to start (already in)
    4) After defeating the grunt I want him to say "I can't believe I lost to a kid!"
    5) After the battle screen exits I want him to say "Arrghh... Boss won't be happy. I'd better get out of here..."
    6) I then want the screen to flash and i want the Grunt to be gone.

    Can anyone help me with my script?

    I'd say try writing it for a trigger event instead of a people event. And also if you want the Grunt to dissapear, you'll have to use this
    trainerbattle 1 0x15F $before $after $further
    and then sontinue your script from $further.
     
    24
    Posts
    16
    Years
  • Tyvm thethe dragon, I wish there was a +karma button feature on these forums I'd give you it =)


    Another question, the pictures for each of the three pokeballs pop up perfectly and display the correct picture (either charmeleon, wartortle, or ivysaur). The problem is after I reset the game and come back to that part, the first pokeball i choose to look at the picture of the pokemon has weird inverted colors, though all the others work perfectly. It's whatever pokeball I choose first the colors are distorted... So I don't know about that, must be some glitch.

    But anyway I have trouble with making the pokeball dissappear. I set the flag, put the flag number in the people id, and fadescreen 0 but the pokeball never dissappears then, it dissappears after I walk away a little far then come back...
     
    7
    Posts
    16
    Years
  • You don't put anything. It's left blank. People id is used only if you want the person to dissapear.

    thanks but my scripts won't work only 2 of all my scripts work
    the market script works and the 1 where it says
    Spoiler:
    I don't know why and the rest is basically the same
     
    1,104
    Posts
    16
    Years
  • Tyvm thethe dragon, I wish there was a +karma button feature on these forums I'd give you it =)


    Another question, the pictures for each of the three pokeballs pop up perfectly and display the correct picture (either charmeleon, wartortle, or ivysaur). The problem is after I reset the game and come back to that part, the first pokeball i choose to look at the picture of the pokemon has weird inverted colors, though all the others work perfectly. It's whatever pokeball I choose first the colors are distorted... So I don't know about that, must be some glitch.

    But anyway I have trouble with making the pokeball dissappear. I set the flag, put the flag number in the people id, and fadescreen 0 but the pokeball never dissappears then, it dissappears after I walk away a little far then come back...

    get rid of fadescreen 0, and use
    applymovement <people no.> $move
    pause 0x20
    ...
    ...

    (and put this towards the bottom)$move 1 ; #binary 0x60(For fire red) <use movements to get it out of the way> 0xFE


    thanks but my scripts won't work only 2 of all my scripts work
    the market script works and the 1 where it says
    Spoiler:
    I don't know why and the rest is basically the same

    There could be a problem with your Rom. Thats really the problem I can think of.
     
    16
    Posts
    16
    Years
    • Seen Nov 30, 2007
    Well, can someone do a script like u battle the celebi and after the battle, celebi disappears?
    For Pokescript and FireRed.
     
    1,104
    Posts
    16
    Years
  • Well, can someone do a script like u battle the celebi and after the battle, celebi disappears?
    For Pokescript and FireRed.

    Please search the thread next time. This on the page before this one.
    Code:
    #org $StartWild
    lock
    faceplayer
    cry 5
    message $CelCry
    $Celcry 1 = Celebi: Biiiii
    boxset 6
    checkflag 0x808
    if 0x1 goto $WildBatt
    release
    end
    
    #org $Wildbatt
    lock
    wildbattle 251 5 1
    release
    setflag 0x500
    fadescreen 0
    end
     

    Ripper

    The Dark Knight
    495
    Posts
    16
    Years
  • Hey guys I've jut started scripting and i am experiencing some problems... I've tried everything but for some reason my script doesn't work. I have edited it so it is simple...

    #org $go
    trainerbattle 1 0x15F $before $after
    boxset 6
    release
    end

    #org $before
    $before 1 = Hmmmm...\nSo this is Sylvia's house?\pHey! Who are you!?

    #org $after
    $after 1 = I can't believe I lost to you! Boss\nwon't be happy... I'd better get out\pof here...

    This script isn't the problem but I can't seem to change it to my liking.

    1) I want the Grunt to say "Hmmmm... So this is Sylvia's house?" without turning to face you
    2) I want him to then face you and say "Hey! Who are you!?"
    3) I want a battle to start (already in)
    4) After defeating the grunt I want him to say "I can't believe I lost to a kid!"
    5) After the battle screen exits I want him to say "Arrghh... Boss won't be happy. I'd better get out of here..."
    6) I then want the screen to flash and i want the Grunt to be gone.

    Can anyone help me with my script?

    is there any way some one can make this script for me? I just need a base to work with... Thanks!
     
    190
    Posts
    16
    Years
    • Seen Jan 28, 2021
    I have some scripting questions.

    1) I have attempted to view the scripts for Rock Smash rocks, Cut trees, and the guy that takes the Sapphire before you do in Dotted Hole [the sapphire contains the whole script]. My only problem is attempting to view them. I've tried Ctrl+Right Clicking on the rock/tree/Sapphire in EliteMap, as well as opening the ROM in ScriptED with the [...] setting and entering the script number, but the script always comes out like so [this example is the Rock Smash rock's script]:

    Code:
    '-----------------------
    #org 0x1BE00C
    
    
    
    
    
    
    end

    I just can't figure it out.

    2) ScriptED's configure button won't become clickable. I have the ROM in the same folder, unspaced, and the script, unspaced. It's just not working.

    3) I have a scripting problem for Pokescript...well, it's not really a problem.

    Code:
    #org $start
    lock
    faceplayer
    message $hi
    boxset 6
    givepokemon 133 5 66
    jingle
    message $rec
    boxset 6
    message $oops
    boxset 6
    applymovement 0x01 $move
    pausemove 0
    setflag 0x200
    release
    end
    
    #org $move
    $move 1 ; #binary 0x55 0x1F 0x1D 0x1D 0x1D 0x1D 0x1D 0x1D 0x1F 0x1F 0x1F 0x1F 0x60 0xFE
    
    #org $hi
    $hi 1 =Here, take this...
    
    #org $rec
    $rec 1 =\v\h01 recieved an EEVEE!
    
    #org $oops
    $oops 1 =Oh, snap! The fuzz! Seeya!

    It plays out fine, but the jingle doesn't sound no matter where I place it in the script [and believe me, I placed it in every possible place]. Is there a certain way the jingle can/must be placed and such?
     

    Gold Tom

    Krazier Than You
    438
    Posts
    19
    Years
  • I need a new script. One that allows you, if you have a Mew in your party, get someone to follow you. I want to make it so that Bill wants to see this place with you and you need to guide him there.
     
    1,104
    Posts
    16
    Years
  • I need a new script. One that allows you, if you have a Mew in your party, get someone to follow you. I want to make it so that Bill wants to see this place with you and you need to guide him there.

    I can't write this without knowing the movements that you want, but I can show you what to put to check for a mew in your party.
    Just place this in the script where you want it to check for Mew.
    Code:
    setvar 0x4036 0x97
    copyvar 0x8004 0x4036
    special2 LASTRESULT 0x17C
    compare LASTRESULT 1
    if b_true goto $have
     

    Gold Tom

    Krazier Than You
    438
    Posts
    19
    Years
  • Never mind about that last request. Right now I need a really important givepokemon script. You talk to a Lapras and it says "Lapraaas." Then it joins your party if your party isn't full and it disappears from view.
     
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