I was recently thinking about a new console version of Pokemon. It would take the graphics of XD and Colosseum, but provide gameplay that is reminiscent of the handheld games we have grown to love. Here were my suggestions:
- First off, I would have the game keep the text, but also add the voices. With today's tech and data storage, it is crazy that they didn't add that into XD. Crazy, I tell ya!!
- I want to keep the text, basically because it is a great reading tool for my youngest son. Sounds a little silly, but it is quite effective. Maybe a feature to turn on/off the text.
- My next suggestion would be to make the storyline longer and less structured. Get away from the typical game flow (starter, gym, E4, longass credits, gotta catch em all), and add more side quests. I understand the game is setup to help younger kids stay on course, but that can stay intact while at the same time give them more options. Keep the progression as such that a player can be as quick or as slow as they want.
- On a related note, change how you play the game. The player should be given the option to be a Poke trainer, Poke breeder, Poke researcher, Team Rocket/Aqua/Magma/Snagem/Cipher member, or even a Poke policeman. For instance, a Poke breeder could have their own Day Care, focusing on the breeding aspect, and having other AI/Real players take Pokes to train them.
- While I enjoyed how RSE began, you were still stuck with a choice of your three typical Poke types. Zzzzzzzzzzzzzzz. Mix up the types and the number of choices you have. The mixed starter types in RSE was a good start, now just abandon the Fire/Water/Grass fixation and open it up a bit.
- Make the area bigger. Give the player an option of starting in Kanto, Johto, Hoenn, Orre, or even Orange. Each region has its own storyline that makes it unique. If you start in one region, give the ability to go to another region (like GSC), but scale back the storyline for that region (like GSC). More playability, more fun.
- Get rid of the National Pokedex limitation. If I want to trade in an Evee with its five evolutions to play the game that way, I should be able to do it. Just because I don't have the NP yet, shouldn't mean I cannot start out with Pokes from other regions.
- Give the option of having a Poke walk/run with you instead of lugging them around in their Poke Cell....errr Ball. I have seen a few screenshots from DP that this might be a reality, but we are talking about our own game here. Plus, if your Poke is big enough (i.e. Growlithe, Fearow, etc.), have an option where you can ride on your Poke instead of walking/running/biking. Flying on a Poke, while still being limited to the boundaries of the route, would simply own.
- With that in mind, instead of totally random Poke encounters in the grass, allow the player to see some of the Pokes roaming around. Sure, you could still get ambushed from time to time, but give more control to the user.
- When you use Fly or Surf or Dive, use the actual Poke pixel, not just a generic one. If I am surfing on a Linoone, I want to see my character on the back of one. Same as Fly.
- Speaking of Fly, allow the user to fly ANYWHERE on the map that they have visited before, not just to a PC or the entrance to the E4. At least to the beginning of any route you have visited.
- Have more random encounters with trainers too. Some can be stationary, but some should be roaming just like you are. Plus, as they are roaming, have their Pokes grow too. Similar to the reporter in RSE. Have the levels of the Pokes be similar to the levels of your own. Oh yeah, have the trainers let their Pokes evolve too. Seeing a Level 50 pre-evolution is just wrong.
- Even though Gyms are typically geared towards a specific type, give Gym Leaders a greater selection of Pokes, allowing them to cover obvious weaknesses. Also, get rid of the AI only using items on a Poke when its HP has reached a pre-determined level. That is too predictable and too easy to get around. Give trainers/leaders traits just as Pokes do. Some trainers use items religiously, some switch out, some are balanced. That would greatly improve the strategy in-game. Currently, players play one way in-game and then when they battle someone else, they try to apply the same techniques and get plastered. While more advanced, this option will make players better.
- Get rid of the E4. It has been played and played and been proven wanting. Not only can you destroy the W(eak)4 50 times, when you go back they act like you are still a challenger. Seriously, how many times do we have to watch Gary complain about losing the title to you right after he won it, even though you have destroyed him 50 times? Instead of the W4, do what the original cartoon had. Colosseum. Once you have all the badges, you go to the Colosseum in the region and battle the REAL way. You could even include the W4 as your last challenge to qualify for the Colosseum, although that seems like a stretch. Maybe if you beat the W4, you get a bye for the first few rounds. That would work.
- Once you are deemed champion of a region, have the game make you defend your title in regular Colosseum battles. Plus, give the option to leave the region and work on becoming champ of another region. Also, once you are champ, have champs from other regions call you for challenges.
- Similar to picking how you want to start the game, allow the player an option on how they want to continue the game. Give an option for the player to become a gym leader. Have the player pick their junior trainers and have regular battles with AI/real players. Also get the numbers of all your challengers so that you can see how they are progressing and let them challenge you again. As I suggested before, while you must have some certain Pokes that fit the type of gym, have the ability to use other Pokes too. Plus, in-between challenges, the player can take their Pokes out to get more experience or to level up new Pokes that you want on the team.
Well, that is a pretty short list of what I would LOVE to see in a new Pokemon game. A game like this would be in a word - WOW.