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Simple mouse Starter selection

119
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10
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  • Hi, I tried your script, but I was unable to pick the last pokemon(Squirtle). I was only able to pick the two first pokemon(Bulbasaur, Charmander) I'm I doing something wrong? (Sorry, I had to delete the link since I haven't posted 15 times yet).
    I know that this is quite late but i just found this post today. I fixed Venom12's version for regular Pokemon Essentials. This will allow you to chose the squirtle as well. also this will ask you to confirm your choice

    Spoiler:
     

    Allgamesdude

    The Creator of the WIP game, Pokémon Cosmic. Looki
    283
    Posts
    11
    Years
  • How would you do the following though, with all of KGC's updates? Thanks for that by the way.

    Player picks starter, rival picks accordingly.


    I'm not good with Variables in RGSS. Someone wants to help? KCG?
     
    1,224
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  • How would you do the following though, with all of KGC's updates? Thanks for that by the way.

    Player picks starter, rival picks accordingly.

    It stores which pokemon (1,2,3) you picked in $game_variables[7]

    From that it would just be a simple selection statement to determine which pokemon your rival should get.
     
    119
    Posts
    10
    Years
  • It stores which pokemon (1,2,3) you picked in $game_variables[7]

    From that it would just be a simple selection statement to determine which pokemon your rival should get.

    you will also have to have each rival trainer set up in the trainers.txt file. then your event should look something like this
    edXHVgM.png
    you wont need the script or the control switch though as those are only in my game and most likely not in yours

    EDIT: this event would be used when you battle your rival for the first time, this is how my trainers.txt looks for example :
    lUGYJWS.png


    This part of the wiki also explains setting up a rival : http://pokemonessentials.wikia.com/wiki/Rival
     
    Last edited:

    Allgamesdude

    The Creator of the WIP game, Pokémon Cosmic. Looki
    283
    Posts
    11
    Years
  • Cool thanks a lot guys. Really appreciated the jelp. Also, KGC what are the refresh_sprite script statements for? And this does work for 14?
     
    1,224
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  • Cool thanks a lot guys. Really appreciated the jelp. Also, KGC what are the refresh_sprite script statements for? And this does work for 14?

    Literally just refreshes the sprites of dependent events you have. In this case I'm assuming it is for the pokemon following script, to get the sprite to change to the pokemon you just obtained since you didn't have any before.
     
    119
    Posts
    10
    Years
  • Literally just refreshes the sprites of dependent events you have. In this case I'm assuming it is for the pokemon following script, to get the sprite to change to the pokemon you just obtained since you didn't have any before.

    yep i have the pokemon following script as well as FL's hud so those are the refresh scripts
     
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