mew_nani said:
@DarkDoom3000: Say, what if there was some sort of music player implemented in the game? Like an iPod or something that had all of the tracks you've heard so far on it? A lot of the music you hear in the game is quite good, so it would be nice to listen to it at any time. It would be even better if you could use said iPod thingy to manipulate the music you hear during wild battles, boss battles, etc. (I would abuse that power to full effect... hehehe.)
Theres a hidden feature in v0.5, it's gonna be fully fleshed out, but the Radio in your house allows you to modify battle music.
in v0.6 you can change it to various tracks from FF6,7 and 8. Also the ability to switch to official pokemon battle music. (currently 13 options. To be expanded in later version. I want to include battle music from each FF game)
phosphate5 said:
One suggestion: You should switch the Continue and New Game options on the menu. I keep accidentally pressing New Game and having to close the window.
Also, as has probably been mentioned, Treecko is spelled Treeco in the game, and the corrupted Breloom is a Mudkip (S).
I read some of the above posts, and... are Lugia and Moltres obtainable in this demo?
Can't change the order of the selections.
The most I could do is rename newgame to continue. Sorry.
spelling fixed. breloom issue was mentioned.
Lugia and Moletres aren't really obtainable. I just made it so you automatically obtain them when you get Regirock. Just to show them off. Once you update to v0.6 lugia and moletres will be removed. and you'll have to obtain them legitimatley.
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And with the infinite loop, stick to the right of the path and you should avoid the error tile.