I did a list of bugs/weird stuff while playing:
*Bed shouldn't be walkable in all sides, character goes through wall, blankets should be over the character in a separate layer.
*Plant in the player room has no collisions
*Left side of the desk of the player room has no collisions, it also has no sense having two computers
*The big television downstairs in the player house has wrong collisions, character should be able to walk behind it
*The fridge and the kitchen have the same position visually but the fridge has an extra collision, character should be able to walk all the way left without encounter it
*No shadowing
*plant downstairs has 1 collision at the top but none at the bottom
*It makes no sense having such a big carpet to go outside (2 places) if the door outside is small to fit only 1.
*The ground connecting to the door(s) is squared, the standard tileset has pieces to make it more round.
*The mailbox should specify it's the player's home
*In the wooden bench outside the player shouldn't be able to walk through north or south but should be able to pass behind it like it's currently possible
*when walking to NLR farm you can notice the wooden gates (both brown and whites) are a little "Broken" graphically
*The big cut tree has flowers which don't fit there as it's obviously squared (they should be removed/adjusted)
*You can walk over the brown boxes near the stand
*There are always shadows but sometimes the light is not visible
*If i try to leave, it says "I have a feeling there's more to be done here" twice, also there's a NPC there which stands in an unreacheable place as trees have bigger than necessary collisions
*I feel maps (especially some indoors) are way too big, more than necessary.
*The major house's garden has flowers clipping with the gate
*The major house's indoor has a weird line in the floor
*The stairs to te major's house make no sense to be like that
*A sound should be played when accessing the menu
*Some tiles are graphically broken in the pokemon lab
*Upstairs to rowan's place, it has no sense having a bookshelf in front a window
*The volume difference between the various tracks is a little annoying and should be adjusted
*Even though you have two Pokémon, the route 101 wild pokemon levels should be adjusted to be lower than 5, expect in rare cases (low % to encounter lvl 7-8)
*It doesn't make sense having route 101 and 102 connected like that, they should be all "one" as route 101
*Route 101 has no music (it keeps playing either littleroot's or route 102's)
*The grass tiles are way too much repeated, they should be more random
*The rare candy should be more rare
I stopped at route 102 for now, will continue later :D