Sir Codin
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I don't know too much about why Diddy even needs a nerf as I don't play him. What makes him so supposedly OP?Does anyone agree that Diddy needs a nerf?
I don't know too much about why Diddy even needs a nerf as I don't play him. What makes him so supposedly OP?Does anyone agree that Diddy needs a nerf?
It's basically his throw combos. Dthrow into Uair in particular, since that one kills pretty easy. He's not Brawl Meta Knight broken, but it's still annoying as **** when all Diddy Kongs do is spam the banana and the Dthrow+Uair combo.I don't know too much about why Diddy even needs a nerf as I don't play him. What makes him so supposedly OP?
Except there isn't really any mind games for *grab* *dthrow* *uair*
He'd still be solid as hell, that's just the one thing that makes him kinda ridiculous.
There's no need to get your opponent to be overly aggressive and irrational though when you're just spamming that combo though. Grab spammers are usually good at not letting people avoid their grabs. And once you've been grabbed, that's it, he can do the rest; you can't do anything about what comes after, you can't DI away from it or air dodge or counterattack in time.The mind game part is getting the opponent annoyed to the point where they're playing irrationally and just being aggresive trying to get one hit on you for revenge. It's about making them paranoid like you own this game and you're not even trying and they're still winning. How can you play or main Diddy Kong and not be annoying? Then he's not Diddy Kong.
There's no need to get your opponent to be overly aggressive and irrational though when you're just spamming that combo though. Grab spammers are usually good at not letting people avoid their grabs. And once you've been grabbed, that's it, he can do the rest; you can't do anything about what comes after, you can't DI away from it or air dodge or counterattack in time.
Unless you have some secret technique you'd like to share with us?
The problem here isn't that you can't DI out of the throw (you can), it's that even if Diddy misses a throw - that's fine, since he has so many set ups ad traps for another grab. There's absolutely no risk in missing the chain in Diddy's part, but he gets such a high reward for doing it. I'm not sure why you want to keep something that ridiculous just to make him "unique". He's not. He's Pikachu that can reliably KO. No other character gets both an amazing grab and an amazing set of throws like Diddy does.That's not really true. I've never been stuck in a chain throw before for more than two grabs. Because DI does work and the opponent never knows where you're going to fly, and of course air dodging won't work? With chain throws, and most other stuff it's about reading your opponent, counterattacking when needed, and it's plainly about spamming that attack button before they get to you. He's annoying and I think that's good, he's unique :p
He is actually at least a little bit over-powered, it isn't mindgames. Banana setups for his amazing throw combos, an incredible ranged grab that can become an attack if he chooses, incredible multi-hit quick moves like his smash attacks, the u-air that he uses for juggling kills you, etc.
The problem here isn't that you can't DI out of the throw (you can), it's that even if Diddy misses a throw - that's fine, since he has so many set ups ad traps for another grab. There's absolutely no risk in missing the chain in Diddy's part, but he gets such a high reward for doing it. I'm not sure why you want to keep something that ridiculous just to make him "unique". He's not. He's Pikachu that can reliably KO. No other character gets both an amazing grab and an amazing set of throws like Diddy does.
He was unique in Brawl when he was a character literally all about item manipulation and stage control, not "grab setups the character".
That's something I thought too. They both have a long range grab and a good Dthrow-->air combo and a move that briefly incapacitates the opponent, their Fsmashes even hit more than once, etc.He's very similar to ZSS in my eyes, any views on that?
Watch M2K's diddyI've never had trouble with a Diddy Kong before but hope I see something similar to what you're seeing soon. It's not like you can't do damage and KO Diddy Kong without getting that close to him. Maybe for certain characters that have a low attack range he is too much of an advantage, but so far I haven't seen anything with my own eyes.
ZSS isn't OP. Diddy Kong is. They're very different. Just saying. ZSS is actually probably more similar to Sheik (but even they still play very differently).I've never been completely overwhelmed though by neither Diddy Kong or ZSS. That's just me though.
It's not a big enough weakness, he's still got way too much going for him. You don't really need a good recovery if you can always kill the opponent first.The glaring weakness is his recovery. People will start finding ways to gimp Diddy and that'll hold him back significantly.
****** recovery didn't stop Olimar in Brawl, though.