yes! it worked when i incorporated the script into advance map on firered. i put the script on an old man on route 1. when i loaded up vba and tested it i got a growlithe lv 5 and if it talk to him again he doesn't give me another=). thnx TB pro! next i'm gnna study your apply movement tut. edit- just when i tried to compile it, it did a stream of gibberish, but then it just went blanc..whats wrong with it?
#ORG $begin
checkflag 0x201
if B_true goto $done
applymovement 0x02 $move
pausemove 0
message $dudetalk
boxset 6
setflag 0x202
#ORG $done
release
end
#ORG $walk
walk 1 #binary 0x13 0x13 0x4A 0xFE
#ORG $dudetalk
$dudetalk 1 = Damn, i'm late!!
also, there is a couple of things i don't understand. do we put the script into an npc sprite's script, or a script tile, you know, on advance map, the green S. and how does it know which tile you step on to activate it. i'm a bit confused....