• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

The Business of War: 31st Century Mercenaries [R, Sci Fi] OOC/SU

Status
Not open for further replies.

Stingray

Space elves FTW
  • 1,007
    Posts
    13
    Years
    The Business of War: 31st Century Mercenaries [R, Sci Fi] OOC/SU - Recruiting

    Introduction:

    The year is 3045 and mankind has expanded among the stars and inhabited hundreds of planets. While we have expanded among the stars our lust for power and war like tendencies have not faded. Instead of battling over miles of land wars are fought for entire planets. Five Great Houses: House Davion, House Kurita, House Marik, House Liao, and House Steiner, and alongside several smaller factions battle for control of the Inner Sphere.

    You however don't care for all the politics and reasons behind why they are fighting. You are a gun for hire, a Mercenary. Why your a Mercenary could be anything from fame, fortune, to explore the galaxy or the fact you want the freedom to choose what to fight for or who instead of being ordered around by some stuff up noble on a throne billions of miles away. Whatever the reason you have joined up with the newly formed Vengeance's Heart Mercenary unit. You, with your fellow RPers, will determine your fate in this galaxy. You can be a cook, mechanic, aerojock (fighter pilot), mechwarrior, or any position within the Mercenary unit. As players you will take contracts and fight yourself across the Inner Sphere and Periphery gaining renown and increase the strength of your unit. Together we will find fame and fortune beyond our dreams, or become nameless casualties in a massive war that spans the galaxy. We will write the story of this unit as we fight across the galaxy. Will we remain guns for hire who will do anything for money, or will we join a great house? Perhaps decide to become pirates and plague the galaxy. Being Mercenaries is only the beginning of this story how it ends is up to the RPers, but remember for every action there is a reaction...

    Overall Basics for the RP

    Basic Knowledge of the Universe:
    Due to the fact that its a galaxy worth of information I'm not writing a story book on events that happened in every sector of the galaxy. Instead as the RP unfolds more of the story, background, and happenings around you will unfold. The more you inquire in the RP and explore the more you will discover. Because of this you do not have to read everything below to join, but I recommend at least glancing over it. Since the more you know the more your character knows. If you want your character to be an expert in something you can inquire about it and I can send you information on it. You don't have to know everything about it.

    Freedom:
    You have a lot of it. Including battles, mechs, and what you want to do. I suggest you make your character to be able to fight but you don't have to its your choice. Now saying you have a lot of Freedom doesn't mean you can just run the RP how you see fit. It means you get to choose the path your characters and the unit takes. You can choose to all be the heroes that protect the innocent, money hungry Mercs, puppy-kicking kitten-eating evil doers, or anything else in between. Just realize what you do affects the direction of the RP. There are some predetermined events in the RP, but depending on your choices it will vary how they affect you.

    This also means you do not have to be a Mechwarrior. If you want to be an infantry man or a special operations solder go ahead your skills will prove valuable to the unit.

    Combat:
    Once again have fun and be creative. I'll jump in to steer the flow of battle so things don't get too crazy, and if needed let you know your being a bit too over the top. That being said I love creativity so don't just always charge in guns a blazing think up plans and make the battles interesting.

    Don't worry about how much damage you do to something. I can assign your damage (you can RP hitting the unit and then let me state the damage you did), or if you want to kill something you can go ahead, but I might reply saying you thought you killed it but you didn't. This is not a warning its just a way to prevent one person from stealing all the glory. So go ahead have fun blowing stuff up!

    Rewards/Character Development:
    This ties in with Combat, but overall I will say your character will grow. Your character and the unit as a whole will have the ability to grow, gain new technology, and even (once the unit is large enough) command small forces of NPCs. This is the motivation on allowing the players to choose a contract and their path. What you do can open doors or close them. The better you do in battle (and the better you write) the better your rewards will be. This doesn't mean that new players will come in at a complete disadvantage. You will be a valued member of the Mercenary unit no matter who you are. From infantry platoon leader to Mechwarrior to the cook. You will enhance and make the unit stronger and more effective.

    Terminology:
    Spoiler:


    Weapons:
    Spoiler:


    Major Factions overview:
    Spoiler:


    Military Database:
    This will be updated with Mechs, vehicles, Aerotechs, Dropships, and Jumpships by your intelligence officer as you acquire or face off against them.
    Current Database:
    Spoiler:


    SU Formats (Humans only):

    Spoiler:

    Perk Examples:
    Spoiler:

    Rules:
    Spoiler:


    Map of the Inner Sphere:
    Spoiler:


    Players:
    Commander (Rank of Colonel): Victor "Vic"/"Trigger" Fisher, Mechwarrior
    Allen "Doc" Korhal, Mechwarrior/Doctor: Supervegeta
    Kathleen "Kat" Ortega, Mechanic: Draginja
    Ayame Sato, Mechwarrior: Stingray
    Derrick Muinintal, Pilot: The Noob Hacker
    Member: <Open>
    Member: <Open>
    Member: <Open>


    This Roleplay is based off the Battletech/Mechwarrior universe though I have taken some liberties and modified things as I see fit. If you're really bored and want more in depth information on some things in Battletech you can go here: https://www.sarna.net/wiki/BattleTech.

    Custom weapons/mechs/vehicles are allowed just need to contact me first to go over the details. Also all mechs in the Battletech universe (Mechwarrior/Mechcommander/MechAssault) are considered already a part of the RP, but many you will never see them since they are not invented during this time frame.

    ---------------------

    Mercenary Unit Information:
    Name: Vengeance's Heart
    MRBC Rating: F
    Current Employer: None
    Current Location: Outreach

    Reputation (out of + or - a 100):
    House Marik: 0
    House Davion: +10
    House Liao: 0
    House Kurita: -5
    House Steiner: 0

    Current Contract: (Pay/Salvage/Risk)
    Pirate Bashing (Decent/50%/Medium)

    Current Account:
    500,000 C-Bills

    Current Equipment (Personal Rides are NOT counted in this list as they belong to the user unless its Victor's):
    Centurion
    Hunchback
    Panther
    "Ira's Justice" (Heavily Damaged, lacks replacement parts)
    "Wild Ride" Union Class Dropship
    *Stinger
    *Crab

    *personal equipment that doesn't belong to the unit as a whole.
     
    Last edited:

    SV

    See You Space Cowboy
  • 3,393
    Posts
    13
    Years
    • Seen Feb 7, 2022
    RESERVE ME! :D I'll have something up soon!

    Name: Allen Korhal "Doc"

    Age: 29

    Gender: Male

    Personality: Allen has been described in many ways by his peers, and many more by his patients. Some called him unconventional, eccentric, and bizarre. Others prefer different terms like psychotic, demented, and insane. In reality, Allen is just a doctor who wants to help people, doing it in whatever way he can, even if that means trying many methods that are often unpredictable and erratic. But no one could question his results, or his intelligence, both of which were also given high marks.

    However, Allen isn't just a doctor, as he takes his duties to help people a step further. He believes there are many ways to save people. Some ways involve medical treatments and other doctor duties. Other ways involve executing dangerous people, which he also believes in. Although his ethics is often questioned in the process, Allen is convinced that what he does is right, and backs it up with his own, somewhat oddly placed, yet still reasonable, logic. In a nutshell, he's as likely to shoot you as he is to treat you.

    Despite his seriousness to his work and beliefs, he is rather easygoing when it comes to other things, tending to be usually friendly and not minding crowds. He is, however, a man who uses coarse language quite often. He enjoys more than an occasional drink, often having some sort of expensive alcohol around. He claims it helps give him steady hands when operating, or healing an injury. As you can imagine, this has help fuel patient's opinions about the good doctor.

    History: Allen Korhal was born in the Free World League, on a planet called Jarvis. The planet was situated in the outer territories, so Allen's childhood was rather quiet and dull. He was raised by an upper-middle class family (by the planet's standards). However, he had heard many stories about the worlds across the nation, and stories from beyond as well, all about the life abroad. It intrigued him, to say the least. But for as long as he could remember, Allen had wanted to help people. He had always cared about the sanctity of life, and knew when he was old enough, he'd make his way out there, and fulfill two of his dreams: to explore and to help people.

    Once Allen had turned 18, he said goodbye to his family on Jarvis, and made his way to Atreus, where he went to school and studied to become a doctor. Because of his persistence and natural ability for the subject, he was able to complete his full education in little under 3 years. Already, he could have settled on the Capital, set up a respectable clinic, and could have made his life there, but Allen still had another dream. He decided to enroll in a military academy while on Atreus, so that he could have the necessary skill to defend himself if need be as well.

    Like his medical school, military training and the acquiring of their skills was almost second nature to Allen. He had studied there for three years before finally graduating with all of the basic, and quite a bit of advanced skills in combat, including the ability to pilot battlemechs. But even through all of this training, Allen knew he wouldn't be able to truly gain experience if he didn't practice. That included both of his skills. After almost six years on Atreus, Allen left, and quickly joined a group of envoys as they made their way through the Free Worlds League. It took Allen 3 months of open space to realize life out in the worlds wasn't as glamorous as the stories spoke of. It was rather brutal, often borderline insane. Allen had seen many injuries, and eventually, many deaths. His demeanor to help people was also changing. He still believe in the necessity to help people, but the way he went about it was warped. He had taken on a darker character, often being less pleasant than he was before, and also less of an idealist. He was slowly beginning to understand how the real world worked.

    Allen had served on multiple ships. All of them had some sort of connection with government jobs or contracts. On numerous occasions, he had run into pirates, or opposing mercenaries. As he was trained in combat, he often helped with the fighting, and afterward the healing. Although, his position as a mechwarrior usually involved being closer to the back bulk of the formations, in case emergency medical services were needed. As the many months went by, Allen felt a bit sick of it all. He had seen more death than he could count, and he knew this isn't the life he wanted. It was time for a change.

    Recently, Allen had left his normal government contracts in pursuit of hard mercenary work, as he believed the life of a mercenary was the most rewarding, and also the least burdensome. The people he worked with were all generally capable, and understood the dangers going in. Working as a mercenary also gave him ideas about doctoring he hadn't ever tried before, including new ways to look at things, and improvisation. He had worked his way as a mercenary for the passed two years, sometime working solo, other times apart of a team. Sometimes he was needed for muscle, other times for doctoring. Overall, he liked his new life change. He knew it was what he wanted to do.

    Allen had just recently joined a new Mercenary unit, one with much promise.

    Appearance: Allen stands at 6 feet tall. He has long, blond hair and wears a pair of dark sunglasses, a sort of trademark of his. Like many other doctors, he wears a long, white lab coat. However, as a mercenary, he has added a bit of flavor with his other clothing underneath, which often appears as a pair of black pants with holsters around them, where he holds a handgun or two, or others there just for design. He also wears a black shirt of similar design, once with metal straps around where he would keep materials he may need, as well as the occasional weapon.

    The Business of War: 31st Century Mercenaries [R, Sci Fi] OOC/SU


    Role: Doctor/MechWarrior

    Perk: Second Skill Set
     
    Last edited:
  • 443
    Posts
    12
    Years
    • Age 30
    • Seen Dec 11, 2023
    Name: Logan Ran-Tolek

    Age: 49

    Gender: Male

    Personality:
    Logan's life has changed him, from the poor and disturbing upbringing to the decade in prison, obvious these events have changed Logan for the worse, although he was pretty "messed up" from the start. Logan is edgy and untrustworthy, willing to do anything if he feels that he can make a buck or two. Logan also doesn't trust others, another trait that he has adapted during the events that make up his life. Logan is cunning and tactical, and is adept at getting himself out of a S***y situation. Logan is self-centered and greedy, and puts his own needs and concerns and other before the needs and concerns of others. Logan is very skilled at flying, especially when it comes to Aerotech technology. Logan is quiet, and chooses not to talk to others, unless it involves business. Logan is arrogant, and overrates his abilities as a fighter and a smuggler, both of which he is good but not spectacular at. Prison had it's affect on Logan, making him much more of a hardened, grizzled person. Logan is a shadow of his former self, changing from a renowned smuggler to a senile alcoholic, yet he still carries his skillset. Through the Crazy, old alcoholic there is still that brave and adventurous man who never gives up. Logan is brutal and unreasonable in his dealings with others, often not listening or caring for the opinions of others. Logan is always listening, even when it may seem he is not.

    History:
    The life of Logan Ran-Tolek began on the Polluted S***hole of a planet Calicron 2, just on the outside edge of the Federated Suns. Logan grew up in a slum teeming with miners and thugs. Logan's parents both worked at the mine, earning very little money. The small amount of money the family got usually went to feeding Logan's dad's alcoholism, bringing Logan a terrible home life. When Logan had time, he would observe the criminal society that was around in Calicron 2. Logan soon decided that he would enter the criminal society, as he did not want to work at the mine just as his parents had. When Logan reached the age of 13, something terrible happened. His Father, who was forty at the time, died due to an alcohol overdose, leaving Logan's mother alone with Logan. Logan started to make strides towards entering the criminal career, helping out the local smugglers with what they needed. It was because of that, Logan was able to meet his idol and mentor, the infamous Atrus Velcor. Atrus liked what he saw in Logan, and took him aboard as his assistant, leaving the world of Calicron 2.

    Logan began to learn about smuggling and how the smuggling society works, developing his skills as a smuggler and a pilot. Logan and Atrus developed as a team, and founded the criminal organization Calicron Transport Services. Logan rode the high life with Atrus after that, raking in the money and fame, two things that Logan always wanted. Things seemed that they were going perfect, until one job that involved going threw the Draconis Combine, who were cracking down on smugglers at the time. Logan and Atrus were caught and arrested, the two of them being charged for Trafficking charges. Logan was sentenced for ten years in Inter-stellar prison, but the fate for Atrus was much worse. Atrus was sentenced to death, ending the life of Logan's idol. Logan spent the time in Prison with quietness and attempting to not stirrup a ruckus. Logan was released in 3045, following a succesion of wars in the Inner Sphere. Logan headed to the Mercenary-laden planet of Outreach, looking for a shot to prove himself. For a while, that did not happen, as Logan headed into a state of alcoholic craziness. An opportunity came for Logan when a new forming Mercenary group wanted his skillset.

    Appearance:

    Physical Appearence:

    The Business of War: 31st Century Mercenaries [R, Sci Fi] OOC/SU


    Additional Info:

    Height: Five Feet, Eleven Inches
    Weight: One Hundred and eighty-two pounds
    Build: Slim, but not extremely so
    Hair: Short, brown hair, with streaks of gray.

    Outfit:
    The Business of War: 31st Century Mercenaries [R, Sci Fi] OOC/SU


    Role: Aerojock

    Perk:

    Aerotech Specialist.

    Logan has a vast knowledge in Aerotechs and how they operate.
     
    Last edited:

    Stingray

    Space elves FTW
  • 1,007
    Posts
    13
    Years
    Both of you are reserved... Your welcome to post a picture but make sure to write in any missing details that are not shown (height) so I would still like a little paragraph writen.
     

    Stingray

    Space elves FTW
  • 1,007
    Posts
    13
    Years
    More Info

    OK I was asked some questions so here are some clarifications:

    Cultures:
    Only the Draconis Combine and (to a more limited degree) the Capellan Confederation suppress cultures other than their "selected ones." Dracs are modeled after feudal Japan (samurai) and honor and service to the Dragon is foremost to any good citizen of this House. In the Capellan Confederation everyone is loyal to the Celestrial Throne (no matter how crazy they are)! Those who are not tend to... disappear or are reeducated in how wonderful House Liao is and how vile House Davion is.

    The other three great houses tend to be less oppressive and due to having hundreds of worlds their cultures vary. If you need to you can "create" a planet for your character to come from so I don't have to list hundreds of worlds and their climate/cultures.

    Here are the Realm Capitals:
    Steiner: Tharkad
    Kurita: Luthien
    Liao: Sian
    Davion: New Avalon
    Marik: Atreus

    Mech/Aerotech/etc assignments

    First off you can have any side arm and small equipment you want, but things like Mechs/Aerotechs I will assign unless you take a Perk to start with one. My method for this will be to choose 6 random mechs/aerotechs/vehicles that fit your character's perk and/or fighting style and roll a die to decide which of the 6 you get. I will then apply a quirk to it (can be bad or good or not have one). An assigned mech/aerotech/vehicle belongs to the Mercenary unit and the Commander can move around assignments at will and only he/she can have them customized. All assignments will be light or mediums...

    As the RP progresses you will get chances to get your own weapon of war for the Commander to acquire them for you. There are three ways you can do this: Battlefield salvage, purchasing, or stealing. You might start out with a sub par (or even terrible rides) but as the RP progress you can get better ones or upgrade your own ride as you see fit. If you stick to a personal ride long enough you will gain bonuses when piloting that unit.


    Also side note my profile is 3/4s complete... just don't have anymore time today to complete it :/
     

    SV

    See You Space Cowboy
  • 3,393
    Posts
    13
    Years
    • Seen Feb 7, 2022
    wew...done with the SU. Let me know if it's alright.
     

    Stingray

    Space elves FTW
  • 1,007
    Posts
    13
    Years
    Allen Korhal you have been accepted...

    Our quartermaster as assigned you to a HBK-4G Hunchback

    Spoiler:


    Also Bonus! For being the first SU and doing a good job with it
    Spoiler:
     
    Last edited:

    SV

    See You Space Cowboy
  • 3,393
    Posts
    13
    Years
    • Seen Feb 7, 2022
    Awesome! Thanks for the perk. Should be useful!
     

    Stingray

    Space elves FTW
  • 1,007
    Posts
    13
    Years
    EDIT: didn't like my old character so made a new one... I'm actually going to RP a girl so this should be interesting.

    Also waiting on Elite Killer but expect the IC up pretty soon (Next weekend by the latest I'll submit it)

    Spoiler:
     
    Last edited:

    Draginja

    Weasel Mascot
  • 219
    Posts
    13
    Years
    • Seen Jun 12, 2012
    Hey there, everyone! I completed my SU!

    Name: Kathleen "Kat" Ortega

    Age: 27

    Gender: Female

    Personality: Kathleen is a curious and strange woman. Like a cat, she spends much of her time alone, but sometimes pays a visit to the people around her. She normally projects a calm, laid-back demeanor, but is easily excited. She is intrigued by new people or things, and enjoys tinkering with them, physically and mentally. If she has any down-time, she will either be asleep somewhere or working on some pet project or another.

    As far as people are concerned, Kat considers them as something interesting, but doesn't really cultivate any relationships with them. She is merely curious, and like to know about them, but doesn't like social activity. In battle, she prefers to stay in the back, dealing with weak or damaged enemies, helping out a damaged comrade, or doing something less violent. Not that she is afraid of fighting, she just has enough sense to come in out of the rain, so to speak.

    History: Kathleen was born on the planet Amity, a planet famed for its large industrial sector. Less known is the nearby artificial moon known colloquially as "Junk". Ricardo Ortega was a manager on the moon, which was a giant scrapyard for the entire galactic sector. As a child, Kat would occasionally visit her father on Junk, some of the only times she got to see her father. She came to relish these moments, and gained an interest in mechanical repair, hopiong to get a job at her father's shop.

    After completeing her schooling at age 17, Kathleen relocated to Junk, working in one of the scrapyards. Her natural curiosity led to her often taking trips into the yard to inspect the garbage and look for anything of interest. Her supervisor noticed this tendency and made it part of her job to recover and catalog usable material and scrap the rest. Kat's found the work interesting, and learned the in's and out's of various machines, and eventually was allowed to work in repairs.

    One day, not long after Kat's 23rd birthday, while sorting through a recent shipment of junk, an old Savannah Master hovercraft was discovered. The vehicle was deemed unstable and not to be messed with, and Kat was told to take it to one of the scrapheaps. Kat instead took it to an old workshop that had closed due to damage from mechanical malfunction. Kat spent six months tinkering and experimenting on the craft, before finally restoring it to working order. She put it with the other repaired military vehicles, where it was discovered by a buyer from a nearby mercenary group. When the buyer questioned the shop owner, he angrily confronted Kathleen, and fired her for her reckless actions. The mercenary, who came looking for military equipment, instead left with a new recruit. One who could fix and operate military hardware.

    Kat's training began later, as she was given proper, more modern equipment to work with. She soon was able to fix even an old BattleMech, using her knowledge of jury-rigging and patching to restore it to operational status. Her work wasn't pretty, but it was effective. Kat left the group, instead going to get a proper education in mechanical repair, and graduated three years later as a full-fledged mechanic knowledgeable in everything from toaster repair to JumpShip engine upkeep. Not content with a simple job at some space dock, Kat has recently signed up at a local Mercenary unit, fondly recalling her brief stint working with one on Amity.


    Appearance: Kathleen is of average height, 5' 1", and average body, not thin or fat. Her arms are noticeably muscled, but not bodybuilder size, and her breasts are small. Her black hair is cut short, barely reaching the base of her neck. She has green eyes and light brown skin. When working in a shop, she wears a a pair of olive green coveralls and tan work boots. In a more casual area, she unzips the coveralls and ties the top half around her waist, wearing a white sleeveless shirt underneath. She keeps a red pipe wrench in a custom holster attached to her pants, "just in case".

    Role: Mechanic

    Perk: Junker: Skilled at salvaging pieces from damaged/destroyed machines and quick fix/patch jobs.
     
    Last edited:

    Stingray

    Space elves FTW
  • 1,007
    Posts
    13
    Years
    Hey there, everyone! I'd like to reserve a spot, but not as Commander. That role is still open. I'd like the mechanic spot, actually.

    Ok reserved the only set role is the Merc's Commander who can have any other job (though its most commonly a Mechwarrior). Just they are also the person in charge of the whole unit so has to preform other tasks as well.
     

    Draginja

    Weasel Mascot
  • 219
    Posts
    13
    Years
    • Seen Jun 12, 2012
    Okay, SU finally done. Let me know if I need to fix anything, ((Ha ha! Get it? Fix?)) or if you don't approve of anything.
     

    Stingray

    Space elves FTW
  • 1,007
    Posts
    13
    Years
    Okay, SU finally done. Let me know if I need to fix anything, ((Ha ha! Get it? Fix?)) or if you don't approve of anything.

    Okay, SU finally done. Let me know if I need to fix anything, ((Ha ha! Get it? Fix?)) or if you don't approve of anything.

    Approved

    Added Perk (I think I decided to make this a bit more standard than originally planned... they are based off the SUs though)

    Spoiler:
     
    Last edited:

    IDoLikeMudkip

    Master of Nothing
  • 97
    Posts
    13
    Years
    Name:Victor "Vic" "Trigger" Fisher

    Age: 27

    Gender: Male

    Personality: Vic isn't what you would expect from a five year mercenary veteran. Normally to get anywhere in the business one has to be hard-bitten and ruthless, the only thing on your mind is the next paycheck. No that's not Vic. He is almost the opposite. Yes he can be hard and callous, but he's not in it for the money. Vic chooses his contracts with care,but when assigned to something he will carry it out to the best of his ability. He doesn't like hurting the innocent though, he wants to protect them, but some sacrifices have to be made and those sacrifices weigh heavily on him. So when he is out on assignment watch out nothing will come between him and his desired outcome. But off duty Vic is a cool guy to be around. He's a good friend, funny, and will listen to your life story without complaint, if you choose to tell.

    History: Vic grew up on Ira a planet within the Federated Suns, and he wasn't one of the lucky ones. Ira was one of the most backwater places you could find in the galaxy. Gangs pretty much ruled the planet, and violence was all around. But Vic's family made the best of what they had. The values of family, love, and kindness were staples in the Fisher household. Now Vic was the middle child of and five held his two older brothers in high esteem. So when he had to watch as his older two brothers went off into the galaxy he was deeply distraught. He saw it as an act of betrayal, and developed that hard edge that he always kept hidden from everyone. If that weren't bad enough his youngest brother decided to get tangled up in the gangs, and ended up getting himself killed. With all this bad happening around him Vic retreated from the world. He would spend hours locked in his room tinkering with any scrap piece of machinery he could find, figuring out how it works, and how he could make it work better.

    At 18 Vic also had to take up a job to support his family since his father has prematurely grown old from working in the factories that had poor safety codes. The hours were long, the labor tiring, but Vic always persevered because he knew his family was counting on him. One day when he 20, he came home from the factory he entered his house to see his the remains of his family dead, a piece of paper, and a pistol next to the paper. The note said the family hadn't paid the debt they owed to the gangs and that Vic should come settle it, whether with money or with blood. Vic snapped, he grabbed the pistol and went to the stated meeting place, and when he arrived he killed every one of the gang members there, a number reaching nearly thirty. Since he has nowhere else to go Vic went off looking for his older brothers. When he found them they were working as mercs. He begged them to teach him about mechs and being a Mercenary. They consented, got him into a unit and over the next two years Vic learned the ropes.

    When Vic was 22 he went back to his brothers and asked to put in a good word for him with their unit leader. They did and before you know it the remaining three Fisher brothers were fighting side by side in the Mad Dogs. Over the next four years the brothers fought and bled together. The rest of the Mad Dogs were impressed by Vic's tenacity, and they grew to respect him. Vic's dedication to the unit earned him the nickname him "Trigger" cause he never hesitated to pull it. Then one day when the Mad Dogs were on Valkyrie 3 the unit got caught in heavy crossfire. Vic and the rest of the Mad Dogs fought with the tenacity of trapped mad dogs, but it wasn't enough, the unit was doomed. Vic could only watch as most of the unit including his brothers were killed. Vic snapped and for the second time jumped into the line of fire in a blind rage. Again he was able to defeat his opponents, but this time he wasn't so lucky. His mech, "Ira's Justice", was critically damaged he manged to save it but he wouldn't be piloting it for a long time.

    Vic returned with the remainder of the Mad Dogs, but once they returned to base he jumped ship. He needed some time to himself, so he spent the next six months mourning the deaths of his last two family members. After which he decided the only thing to do was move on, unfortunately that's what the Mad Dogs did as well. When he tried to rejoin he was rejected, and without his brothers' help there was nothing he could do. So he turned to some of the contacts he had made while with the Mad Dogs, hoping one of them would lend him some money to start a new unit, but he was only met with rejection. He kept trying and a few months later one of his contacts within the Federated Suns agreed to help. So Vic built the new unit "Vengeance's Heart" and picked a handful of pilots to come aboard. But he will never forget where he came from, or how he got to where he is. He still carries the pistol he avenged his family with as a memoriam to them.

    Appearance: Vic stands at 5' 10" and weighs in at a medium built 160 lbs. His head is topped with 1" short medium brown hair that he slightly spikes. He has bright green eyes on a mature face that carries a few scars from his time as a mercenary. He has on vertically across his left eye and one from his left temple back to his left ear. Vic likes his mercenary gear, he normally wears his black combat boots and forest cammo pants. He also wears a tight black muscle shirt over which he wears a forest cammo jacket that he leaves unbuttoned most of the time.

    Role: MechWarior

    Perk: 1) Working with the Homeland-Since his contacts from the Federated Suns helped Vic start his unit, they will look for repayment by asking the Vengeance's Heart for help more often, not without pay of course.
    2)She's my baby-Vic has spent a lot of time piloting "Ira's Justice". He has her every shake shutter and roll down to a science. He's also put a lot of sweat into fine tuning every piece of her he could. So when Vic is piloting "Ira's Justice" he can push its capabilities farther that most other pilots could.

    Edit - SU Fixed
     
    Last edited:

    Draginja

    Weasel Mascot
  • 219
    Posts
    13
    Years
    • Seen Jun 12, 2012
    Thanks for the approval, and thanks for the mech! It's so awesome! Glad to see I'm not just a wrench wench stuck at the ship. See y'all in the RP!
     

    Stingray

    Space elves FTW
  • 1,007
    Posts
    13
    Years
    Victor "Vic" "Trigger" Fisher approved... I do find it ironic your name is the same as the future first Prince of House Davion and Archon of House Steiner Victor Steiner-Davion... must have been a popular name within the Federated Suns.

    ALSO other RPers... yes Victor starts off a little better because he is the commander, but with that comes more responsibility since he has to run the unit... also because once the enemy finds out who is the commander guess who they are going to gun for first :p

    Basically a little incentive because he has more responsibility and to counter many of the disadvantages (as in being the #1 target), but IDoLikeMudkip do be careful and don't be too bossy and abuse your power. There is no set rule that the other RPers HAVE to follow you so don't abuse your power.

    Ira's Justice is currently still in need of several replacement parts before she can be brought back into the fight so for now you will have to do with this:

    Centurion CN9-D (slightly modified)
    Spoiler:



    I have started the RP thread here:
    https://www.pokecommunity.com/showthread.php?t=261015

    Basic meeting in a bar starting scene introduction for the win! If your interested in joining the RP (or complete your SU) don't worry you can still join no problem and honestly this RP lends itself to being able to accept new players/let others "leave" with ease.


    EDIT: Mechs from my post:
    Spoiler:
     
    Last edited:

    IDoLikeMudkip

    Master of Nothing
  • 97
    Posts
    13
    Years
    Just so I (the player) can have a little more information, because I'm assuming I (the character) already know this. What kind of range are we talking for "decent pay"? Mainly I want to know so I (the player) can weigh options more effectively and make better educated decisions for the unit. If Vic wouldn't know, well then let me know that too.
     

    Stingray

    Space elves FTW
  • 1,007
    Posts
    13
    Years
    Ya sorry I meant to post more details but time (and memory) hasn't permitted me to so here I go:

    Decent: Enough to pay the bills, pay for most repairs, other general expenses, and still enough left over to increase the bank (amount dependent on how well things go and how quickly you spend it).

    High: same as above only you will have a significant boost to how much is in the bank.

    Very High: Amazing pay that can quickly allow you to buy new mechs... too bad these contracts are rare and usually are so risky they are not worth it.

    Instead of making you do a bunch of math (ewww) I'm just using these general terms, since as the unit grows so does the cost and the whole thing can be a huge pain in the rear if not simplified.

    Salvage allows you to take what you can claim from the battlefield. Different contracts offer different amounts (aka 50% means you get 50% of it and your employer gets the other half)... this can come in the form of weapons, ammo, and even whole Mechs/Vehicles. Some Mechs/weapons/etc can ONLY be obtained through salvage and you can't just purchase them. Also Mechs salvaged by the unit members belongs to them and not the unit as a whole... this is good because then the members share some of the repair costs and can gain personal ride type perks with these mechs.
     
    Status
    Not open for further replies.
    Back
    Top