This is a very good post, but hold of on the size 3 text next time, unless that a personal need of yours for well personal reason's of yours.
My comments are included in the post in bold.
Thank you for reading and replying. I'm sorry about the oversized text, I copy&pasted it from Word.
This is definately a logical idea but unfortunatly would make pokemon way too complicated for it's younger audiences, which is really who Nintendo's first priority is. I like the idea but I don't see it being implemented anyday. I could debate you on your placement of certain pokemon though :P
Perhaps it could be an over-complication.... but kids can be quite smart. It would just introduce a few more choices into battling, eg. the gym leader's just sent out Azumarill. Shall I send out my Flaffy with a type advantage and a species disadvantage or my Skarmory with a species advantage? At the moment, you can run through the game on auto-pilot. But I accept your point about Nintendo being reluctant to alienate younger audiences. But at the same time, the right kind of marketing could make Pokemon more respectable to older gamers, thus increasing its popularity in another demographic.
Also, the placement of which pokemon? :P
Um.......uh, yea.....Iie, as the Japanese would say in my limited romanji and Hiragana typing abilities. Ancient is something I've commented on in other threads, it works as a pokedex label (as in the ancient pokemon) or even a species listing. It works in many ways of classification but I can't see it working as an actual typing.
Fair enough.
Digital imo at least is just bad. I don't know I'm sure you and others disagree but again how does it work as a typing? We have Steel types and Electric to cover all our machinary and
electricity related needs. Then there are another 15 types that can be added on to one of those two depending on the modern day machinary your trying to immitate. Though I do agree with you on one thing, a pokemon a little more 21st century distinguishable is a good idea. [/quote]
Well, it works because it would be a sort of "opposite" to Psychic, pokemon that focus on logic and numbers rather than thought and meditation. Also, a couple of new types instantly gives the game a fresh, new feel, like the Johto games did. Despite being closely related to Kanto, the Generation II games felt more original and different to the first games than any other Generation. And there are many Digital pokemon that could be introduced without relation to Electricity or Steel.
Datatron and Waretron (Digital) - Living, breathing chunks of data contained in a chunk of see-through material. Datatron is small and made up of just legs, while Waretron is humanoid.
Viro and Noro (Digital/Ghost) - Not evolutions but rivals. Viro is an airborne virus that lives by corrupting computer systems. Noro survives by seeking out Viros and neutralising them.
Cybaratt (Digital) - A large rat with a Cybernetic brain that feeds off data.
Snart (Digital/Dragon) - A titanic dragon through which it is said that all the information in the world flows through. It hides deep in caves in fear of the danger its knowledge could cause.
And many more....
Well all I can say here is remember, pokemon are supposed to be living breathing creatures, not computers that freeze up and crash
Fair point, perhaps we have enough status problems as it is.
Sadly this will never happen. I doubt it at least, I'm agreeing with you here...to a point. The collect badges, challenge the elite 4 plot is what makes pokemon pokemon. Do you not find any excitement in traveling around the pokemon world gaining reputation and becoming one of the greatest of all time? I do.
Oh, I'm not suggesting we get rid of the gym/Elite 4 system altogether, not at all. But each game has implemented the exact same format, with the same things happening at the same points in time, with the names slightly changed. Mix it up, split the game into two new regions with a sort-of-Elite Four you have to beat before you enter the second. Have more side-quests. Make your character have to make decisions that would change the plot slightly. Better yet, have different but overlapping journeys depending on which starter you choose. If you lose an important battle (eg. against a Team X leader), have that have noticable reprocussions. Stick in a major plot after you beat the elite four. Perhaps Team X have caused the apocalypse and it's your job to travel all over the world and stop it. Just as long as the format is re-jigged and the storyline has less of an A->B->C type progression, I'll be happy.
While I never understood the 3 empty slots and using the same pokemon over and over in the gym battles, I did understand the typing thing. Here go to shoddy, I challenge you to make a mono Flying team. It's possible and making a good team isn't hard with diversity but it does take skill. Diversity is what those gyms need. Actually something I liked about DPP, was that some of the gym leaders is seemed, instead of just having pokemon of a specific typing they had a couple that were good against the common counter's to their typing. This could be exanded apon.
I just think that we've gone through all the types now, except for Dark, and the whole typed gym idea has gone stale. I'd love to see a gym with some other interesting niche. Or maybe, just for fun, there are some quasi-gyms that you can challenge that are filled with pokemon of 1 type, but the twist is you have to have a team solely of that type. It'd be so much fun to have to go out and build a team of solely water pokemon, or a kick-ass fire team. Another thing I'd like to see is gyms not placed in the middle of cities, but at the top of mountains or deep in a forest.
Okay, I would love this but unfortunatly they can't make the game too difficult for the games younger demographic, of course I don't care if your two years old, your going to be just as annoyed by those fisherman that you mentioned. A huge increase won't be seen (unless they add an area for after the elite 4 where the competitive battlers can run around an be challenged) but some sort of increase should be mandatory :P
Well, it doesn't even matter that much if they don't make the NPCs necessarily better, but it's just such a Wall Banger when they throw out 6 of the same pokemon. A big part of what I love about pokemon is how expansive and diverse it is, with hundereds of different pokemon, all waiting to be found. Having 5 or 6 of the same pokemon instantly narrows the focus, and makes the game feel restricted. Give the fishermen a Goldeen, a Barboach, a Finneon and a Chinchou and instantly your NPC is a hell of a lot more entertaining to battle. Come one, who doesn't get tired of battling 100 bug catchers with 100 caterpies early on in the game? Giving them a few Wurmples, Spinoraks, Ledybas, Surskits or Mantrizors (pre-evo of Scyther) wouldn't necessairly make them harder to beat, but more entertaining to beat.
HM slave? Yeah it's annoying but maybe not the elimination of HM's but the elimination of useless ones like Rock Climb. Surf and Waterfall are very viable and Strength and Fly are extremely in game (like within battles)
Well yes, we can keep the useful moves like Fly, Surf, etc. But they should be TMs and learnt moves. HM slaves are irritating because they instantly take up a space in your party with a pokemon that you didn't really want. I like to have complete choice and freedom when choosing my party (apart from the obvious restrictions like not being able to catch legendaries until later, that makes sense).