quaztec said:
Some of them don't work, instead, they just leave a white screen and don't let me play them
If you want fakemon, do whatever you want to do
ps: what are the best sites to get pokemon rom hacking equipment?
The rom hacking utilities ARE here. WE provide them for you. ¬.¬ The largest collection thus far is HackMew's programs.
Also, it's easy to fix those white screens. You just copy the header of a clean rom, from 08000000 to, let's say, 080000A0. It's usually an edited BIOS that gives a white screen on loading the rom. How do you do that? HxD. Google "HxD" by Maël Horz and download it. It's a free awesome hex editor that I've been using for a long time. It can copy/paste hex, expand the rom, even edit the RAM on Windows programs(though I have no clue how xD).
altariaking said:
Another thing I hate is when people say they hate fakemon, and that Gamefreak and hackers are running out of ideas for fakemon. 90% of these people are just jealous because they can't sprite
Nothing wrong with an opinion. I honestly think some of the Pokemon Black/White Pokemon designed by Gamefreak look really odd, weird, or horrible. Otamaro looks like a face with a tail. Dageki is a messed up Karate dude(although I admit its stats are awesome). Etc. Some are cool though, such as Shinbora and Kyurem. However some just don't look as much like Pokemon; some resemble Digimon or Yu-Gi-Oh monsters sometimes. Fakemon can be bad, but some good ones will come every once in a while. The makers could take advice on shading/richness or whatever, and that should improve their Fakemon.
Deliciousfruit233 said:
I've never really liked when someone just remakes another Pokemon game. It's not that they're bad, it's just that I would rather play something that hasn't been done already. I've played Gold and HeartGold. I don't need to play ShinyGold too. No offense to anyone who makes remakes.
I like the resemblances/accuracy more than the actual storyline, of course. That's about all you can like about those remakes though(unless the person was epic enough to remake the Pokemon sprites too; that would be AWESOME.).
bear28 said:
Starters... i want some dynamic starters.
i would also like to see some themes in hacks.
i had an idea of a bug pokemon hack where the starters would be scyther heracross and pincer.
The problem with new starters generally is if you can possibly win the first rival battle. If it's too hard, you MUST try to make it easier. If the person can't win, then that starter is out of the picture. Personally I like it when people put the favorite starters of each type. I would put Treecko, Cyndaquil, and Squirtle. One from each region, and they're well-liked from what I've seen.
Destiny Demon said:
Reusing FireRed... - ...scripts, maps, etc. I say start everything from scratch. Don't reuse FireRed scripts (though some exceptions may be healing Pokemon). Create all your scripts by your skills in scripting. If you dunno how to script, look up a tutorial or recruit a scripter for your hack. And maps... What I do is I erase all scripts, and then erase the whole map and start mapping a new map by there. Don't remake maps, because I see some maps that look like mere edits.
You don't always have to start from scratch. I'm making a Hard Mode FireRed Patch in my free time, and it's just simple map edits to change up some stuff, add more trainers, puzzles, etc., then modify the Pokemon trainers wield to produce more of a challenge. Now don't think of me as lazy. I'm a hardcore hacker of course; I've been working on a MegaMan Battle Network 6 patch for 3 years with much success. However, in order to lessen complaints in the future, I mostly hack the game based on ideals and add some extras, such as attack edits, new patches of grass, the Mew Truck Glitch(who wouldn't like that?), side quests, requests("Add me into the game plzplzplz!" etc.) and other reasonable edits that don't ruin the integrity of the game. If it doesn't feel like Pokemon, try again.
I'm not discouraging going beyond those types of edits. I'm just saying it's not MY intention to do that, for my patch is just a Hard Mode.
PokémonShinySilver said:
Movement Permissions - I wouldn't be worried about that very much; after all, no one's perfect. But if the movement permissions are badly corrected, it can become a problem. :x
I've never seen this, but if someone adds a "secret movement permission" to get out of a place, that's stupid. EX: Who would think of running on a secret path through a bunch of trees to get out of a city?
Spherical Ice said:
The one, single thing I actually hate about hacks is an arrogant hacker. Especially when the hack sucks.
I know EXACTLY what you mean. I know someone, and his hacks don't suck; they just aren't appealing. Plus he brags, hides his new findings(although I've found one he hid and my friend found another), and has a distasteful personality.
Destiny Demon said:
Tile errors - Take time on your maps, please. There isn't a need to rush, and also, if you know something looks wrong in your mapping, try and browse through the tilesets to fix your errors.
You're right, there isn't. That's why I'm taking all the time I need on my patch. I'm not releasing it or making it known until there's like 300 changes and I am satisfied with it.
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[offtopic]This is a LONG post. O_O[/offtopic]