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- Mt. Silver
- Seen Aug 4, 2024
Hello everyone, I would like to check upon people's feelings on this and maybe start somewhat of a discussion.
I'm working out the story for my ROM hack, and I'm struggling to keep it simple enough without becoming standard and boring, and deep enough without becoming headache-inducing and cringeworthy.
I've seen different opinions on this forum and others. Good storylines are obviously good, but what makes a good storyline? Some people appreciate a simple and straightforward storyline. Others ask for depth. What is your view, and can you illustrate it with examples (without trashing anyone's hack too much)? Do you prefer a story with the level of depth similar to a Game Freak game (that is, little depth, very predictable and flat characters - but classic and easy to follow)? Or do you prefer something a bit more complex? When does a story become annoying and hard to follow? What are common pitfalls and things that turn you off when you play a game?
Personally, I absolutely loved Pokémon Gaia and thought the story was faithful to the original Pokémon games. But I also thought the mid section of the game lost a bit of momentum, as it repeated the evil team catching the Regi's several times in a row without much else changing or happening. That didn't make it a bad story or game per se (at all), but it would be something I would like to take into account. I personally don't like very fantastical and complicated stories, with legendaries destroying the earth and all that. But of course, tastes differ, hence me checking out the vibes.
Curious to hear your thoughts.
I'm working out the story for my ROM hack, and I'm struggling to keep it simple enough without becoming standard and boring, and deep enough without becoming headache-inducing and cringeworthy.
I've seen different opinions on this forum and others. Good storylines are obviously good, but what makes a good storyline? Some people appreciate a simple and straightforward storyline. Others ask for depth. What is your view, and can you illustrate it with examples (without trashing anyone's hack too much)? Do you prefer a story with the level of depth similar to a Game Freak game (that is, little depth, very predictable and flat characters - but classic and easy to follow)? Or do you prefer something a bit more complex? When does a story become annoying and hard to follow? What are common pitfalls and things that turn you off when you play a game?
Personally, I absolutely loved Pokémon Gaia and thought the story was faithful to the original Pokémon games. But I also thought the mid section of the game lost a bit of momentum, as it repeated the evil team catching the Regi's several times in a row without much else changing or happening. That didn't make it a bad story or game per se (at all), but it would be something I would like to take into account. I personally don't like very fantastical and complicated stories, with legendaries destroying the earth and all that. But of course, tastes differ, hence me checking out the vibes.
Curious to hear your thoughts.