Hallelujah thankyou someone knows how tiers actually work.
He just said the same thing I had been saying, that its not a ban list like you've been saying that it's all it is. Really read a post for once. Also...very mature picture you put there. You look so mature with it.
I kind of like these changes, it will definitely make switching into things and status absorbing a whole lot easier which in my eyes is a plus, Rest Talking now sucks because of the sleep timer reset and sleep is essentially a free kill now. On the flip side stuff like Breloom will take a hit however, BUT they also gain a sleep immunity which is pretty awesome. Id say thats worth the trade off tbh. Same with electric types.
Can no longer be trapped ? Does that extend to Pursuit (as it is technically a trapping move) also or is it like Mean Look and abilities etc ?
I think Breloom can gain more than lose in this case as it won't have to be as focused on sleep inducing and can focus with more offense. Toxic Orb already makes him mean, his new found immunities make him even more of a nightmare and he can free up a slot depending on if you want to continue with the current format or discover a new one.
Though with Fairy making its Debute...I guess he'll see a bit less use outside of the Spore build. It'll have to be played by ear until people actually get the gen 6 metagame flowing. Here's to hoping for a Mega Breloom for its fans.
As for trapping, its moves that keep a Pokemon from running away such as Mean Look or Block. Rumors are suggesting Partial trapping moves such as Sandtomb and Fire Spin as well as trapping abilities. Officially its only saying moves though.
Only moves that "Prevent a Pokemon from Fleeing from battle" are those that are like Block and Mean Look.
Looking up what they say officially:
(just going to use B/W/B2/W2)
Mean Look: The user pins the target with a dark, arresting look. The target becomes unable to flee.
Block: The user blocks the target's way with arms spread wide to prevent escape.
Spider Web: The user ensnares the target with thin, gooey silk so it can't flee from battle.
Fire Spin: The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
Clamp: The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
Sand Tomb: The user traps the target inside a harshly raging sandstorm for four to five turns.
Whirlpool: Traps foes in a violent swirling whirlpool for four to five turns.
Bind: Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns
Magma Storm: The target becomes trapped within a maelstrom of fire that rages for four to five turns.
Wrap: A long body or vines are used to wrap and squeeze the target for four to five turns.
The first set of quotes say "Prevents escape", while majority of the second all say "traps". If its Gamefreak..I think its a safe bet that just the first one is the effected party while the second set is still going to work the way they are supposed to...because its gamefreak and they love to troll us.
As for the Powder thing...I think its just going to be Sleep Powder, Stun Spore, Poison Powder (the three original "Powder" moves) and Spore. Rage Powder they may be immune to but all that does is force you to attack the user of the move so I can't see it bypassing Rage Powder and not Follow Me. Also don't see them making Grass types immune to an Ice or Bug attack that deals damage because of the namesake.
(the powder thing was brought up somewhere else. Just wanted to move that to here as well.)
Yay! Grass types now have a major thing going for them! This will go a long way for dealing with opposing Breloom.
Are the sleep mechanics being re-done? Sorry, but I'm terrible at finding this stuff out, I just can't seem to find the right site for learning new things.
The sleep thing he's talking about is basically, instead of leaving off where the counter was while the Pokemon was out, like say you had a sleeping Pokemon out for 2 turns and it didn't wake and switched it out on that turn, then when it came back out its counter for awakening is reset back to 1. So you have to attempt to go through 3 turns to awaken again.