zelda minish cap
it is called minish cap and you shrink The Minish Cap
This game has been realesed in the UK and is waiting to be realesed in the USA 10 january 2005 this game has introduced the fact of a talking cap that can make you smaller but this may have been based on the nat hat from legend of zelda link to the past/Four swords.
You start with the usual intro with the legend of the picori (mini men and women) that gave a Hero a sword to save hyrule etc
As stated above, Link finds the Minish Cap early in the game. The Cap is actually under attack by a band of Octoroks and Link jumps in to save it. Upon its rescue, the Minish Cap hops on Link's head and joins his party. The cap pulls double duty as Links companion, clothing accessory and tool. It talks (quite fast and full of attitude, no less) and boasts the ability to shrink Link to Minish size (about the size of a ladybug.)
Link will need to join the fast-talking Minish Cap, named Ezlo, in his search for a race of mini-people named the Minish. Only the Minish claim the ability to lift a curse placed on Princess Zelda by the evil sorcerer Vaati. The Minish people dot the landscape, only problem being, they're so small as to be nearly invisible. So, Link needs to use his newly acquired friend and headpiece to perform a bit of voodoo and shrink him down to Minish-size so he can continue his journey.
Link will need to shrink to access all manners of hidden areas. While adventuring, for example, you'll often notice tunnels and openings inaccessible to all but the tiniest beings. Shrinking in size opens a completely new world for Link to explore. Rivers and lakes, while posing no threat to full-size adventurers, become lethal obstacles to mini-Link. Likewise, bugs and other enemies that Link doesn't notice when in his normal state will now pose a significant threat.
The Minish Cap, like previous Link outings, will also feature mind-bending puzzles. We played several of these puzzles while at Nintendo's Gamers Summit, the coolest of which call for the use of Links new Gust Jar. The Gust Jar is quite versatile, capable of clearing a doorway of spider webs or shooting blasts of air at enemies. It can also inhale weakened enemies and nearby hearts. Link will also get to use the Mole Mitts (think Wolverine) to dig through terrain and other obstacles.
Apart from Link's new set of tools, we also got a chance experiment with the game's Kinstones, which you'll find strewn about the game world. After collecting them, you can find characters in the game with matching fragments to affect change in the game world. Seriously, this looks like one of those things collection-nuts will go nuts over. There's a strong chance gamers will lose ungodly amounts of sleep going through the entire game collecting all the Kinstones.
Overall, the game looks to deliver what Zelda fans want (and expect) from a new Zelda title. We'll bring you more just as soon as we get to a further point of the game The Legend of Zelda: The Minish Cap.
this review was assembled by me and my game team
it is called minish cap and you shrink The Minish Cap
This game has been realesed in the UK and is waiting to be realesed in the USA 10 january 2005 this game has introduced the fact of a talking cap that can make you smaller but this may have been based on the nat hat from legend of zelda link to the past/Four swords.
You start with the usual intro with the legend of the picori (mini men and women) that gave a Hero a sword to save hyrule etc
As stated above, Link finds the Minish Cap early in the game. The Cap is actually under attack by a band of Octoroks and Link jumps in to save it. Upon its rescue, the Minish Cap hops on Link's head and joins his party. The cap pulls double duty as Links companion, clothing accessory and tool. It talks (quite fast and full of attitude, no less) and boasts the ability to shrink Link to Minish size (about the size of a ladybug.)
Link will need to join the fast-talking Minish Cap, named Ezlo, in his search for a race of mini-people named the Minish. Only the Minish claim the ability to lift a curse placed on Princess Zelda by the evil sorcerer Vaati. The Minish people dot the landscape, only problem being, they're so small as to be nearly invisible. So, Link needs to use his newly acquired friend and headpiece to perform a bit of voodoo and shrink him down to Minish-size so he can continue his journey.
Link will need to shrink to access all manners of hidden areas. While adventuring, for example, you'll often notice tunnels and openings inaccessible to all but the tiniest beings. Shrinking in size opens a completely new world for Link to explore. Rivers and lakes, while posing no threat to full-size adventurers, become lethal obstacles to mini-Link. Likewise, bugs and other enemies that Link doesn't notice when in his normal state will now pose a significant threat.
The Minish Cap, like previous Link outings, will also feature mind-bending puzzles. We played several of these puzzles while at Nintendo's Gamers Summit, the coolest of which call for the use of Links new Gust Jar. The Gust Jar is quite versatile, capable of clearing a doorway of spider webs or shooting blasts of air at enemies. It can also inhale weakened enemies and nearby hearts. Link will also get to use the Mole Mitts (think Wolverine) to dig through terrain and other obstacles.
Apart from Link's new set of tools, we also got a chance experiment with the game's Kinstones, which you'll find strewn about the game world. After collecting them, you can find characters in the game with matching fragments to affect change in the game world. Seriously, this looks like one of those things collection-nuts will go nuts over. There's a strong chance gamers will lose ungodly amounts of sleep going through the entire game collecting all the Kinstones.
Overall, the game looks to deliver what Zelda fans want (and expect) from a new Zelda title. We'll bring you more just as soon as we get to a further point of the game The Legend of Zelda: The Minish Cap.
this review was assembled by me and my game team