I want to make a game of similar concept to pokemon and jade cocoon, in that the player will capture monster and be able to fuse them in order to change appearance and abilities and all that jazz, but I'm unsure as to which program would be best to use.
I've had some experience with both rpg maker xp and vx, I think I preferred xp as it felt a little more user friendly, but I am more than willing to learn my way around vx if that's a better program, I only really used it for messing around, I'm a relatively fast learner so any help would be appreciated (if vx is the program I go for).
I should probably add a few more details as to what I'm aiming to create, I'd like to create a top down style game (similar to pokemon and most gb-ds ear rpg's) incorperate many features found in the games, such as random battles, periodic boss fights (gyms) and the ability to battle as a party, perhaps limiting to 3 team mates, one of which being you (e.g. the trainer and 2 pokemon fighting against 3 or 4 enemy pokemon), although I'd like to limit party size to about 3, possibly 4, I'd like to leave enemies open to incorporate large scale boss fights, e.g. one large boss and up to 10 minions, ranging from support to attacking in order to create difficulty on a newer scale.
Thanks in advance.
I've had some experience with both rpg maker xp and vx, I think I preferred xp as it felt a little more user friendly, but I am more than willing to learn my way around vx if that's a better program, I only really used it for messing around, I'm a relatively fast learner so any help would be appreciated (if vx is the program I go for).
I should probably add a few more details as to what I'm aiming to create, I'd like to create a top down style game (similar to pokemon and most gb-ds ear rpg's) incorperate many features found in the games, such as random battles, periodic boss fights (gyms) and the ability to battle as a party, perhaps limiting to 3 team mates, one of which being you (e.g. the trainer and 2 pokemon fighting against 3 or 4 enemy pokemon), although I'd like to limit party size to about 3, possibly 4, I'd like to leave enemies open to incorporate large scale boss fights, e.g. one large boss and up to 10 minions, ranging from support to attacking in order to create difficulty on a newer scale.
Thanks in advance.