View Full Version : Pokemonatoms Fakemon and stuff.

November 18th, 2010, 10:57 PM
Pokemonatoms Fakemon Thread!!!
Hello im Pokemonatoms and these are my sprites and are NOT PUBLIC, unless you PM Me and ask otherwise i'll Stab YOU IN THE BRAIN!!!! lol...

My custom Cloud:
Clouds Evo:
Grass starter:
Fire Starter:
Water Starter:
Squid Thing:
Fighting Bug ???:
King Robot:
Please enjoy and remember

November 18th, 2010, 11:48 PM
I would suggest using a good tutorial. Your shading is flat, your lines are jagged and flat black, and quite frankly, the concepts are uninteresting (to me, anyway).

Chesu's got a good tutorial you should look at. If you already have, then try using real sprites as reference points (and I don't mean stealing parts and making it a fusion, I mean to give you something to look at).

November 18th, 2010, 11:52 PM
Well, i think that they are good, i didn't have any concepts to go off and yeah...

November 18th, 2010, 11:59 PM
Then possibly you can start by drawing up some concepts first before spriting them. You need better palette choices and more contrast for your sprites. Most of the sprites for the lineart is jagged and there are unnecessary pixels. Like blackmoonflower said, I suggest you to look at Chesu's wonderful tutorial. (http://www.pokecommunity.com/showthread.php?t=176686)

It's not completely bad for a beginner i'm assuming. I'm glad you know the dithering effect as well.

November 19th, 2010, 3:10 AM
Actually I suggest you to learn how to make fusions or revamps first.
It will teach you how the shading/outline dithering works, kinda important if you plan on scratching sprites.

And if scratching at least have an official sprite as a refference.
Makes it alot easier if you just started spriting!


Them Bones
November 20th, 2010, 7:34 PM
If you are new, then they are OK, but if you are not, then no. Like everyone else said, look at Chesu's tutorial. Or, you could search on google about scratch spriting tutorials.

I would hate to use them in a game for a few reasons, they are incredibly flat and have barely enough shading, if enough. Then the outlines are jagged and not shaded which make them worse than before. Like blackmoonflower said, the concepts are not that good and very boring. If you really can't think of anything, get on Deviant Art and look for some concepts drawn out, and get the owner's permission to use the concepts.

You know the dithering effect, that's for starts. If you get the idea of fakemon, and think that it's not just drawing random parts and calling it a fakemon, then you are on the right path. But don't think I'm bragging about being good at it, I even used to be like you, new, and wanting to jump right in on making sprites, but I soon learned that I needed to improve, and listening to what other people had to say is what got me to the level I am on today, and soon you will be here to with lots of practice, patience, and willingness to learn from what people tell you.

November 20th, 2010, 7:45 PM

another good tutorial

November 21st, 2010, 6:43 PM
-ty-'s post was deleted for a rude comment, and had no crtis.

For a tip or crit from me, is work on your outlines to be 1 pixel thin. The outlines of your sprite looks thick, which is something you might want to watch out for.

November 22nd, 2010, 2:24 AM
-ty-'s post was deleted for a rude comment, and had no crtis.

For a tip or crit from me, is work on your outlines to be 1 pixel thin. The outlines of your sprite looks thick, which is something you might want to watch out for.

The outlines ar 1 pixel thick and to everyone else this was MY FIRST TIME SPRITING!!!

November 22nd, 2010, 3:07 AM
The outlines ar 1 pixel thick and to everyone else this was MY FIRST TIME SPRITING!!!

We understand if it's your first time spriting, we've all been there. So we're advising you to check out and try some tutorials and do some beginner spriting and update with your new creation.

In some places for some of your sprites, it's not 100% 1 pixel thick. Especially this sprite:
You can erase the unnecessary pixels that is making the sprite look bolded and looks to be having some 2x pixel outline.

November 22nd, 2010, 3:40 PM
UPDATE: I took some tutorials and made this, it is a tadpole pokemon

Them Bones
November 22nd, 2010, 3:45 PM
Everybody has been there before, even me! In a year or so, you will be better at this and will be teaching new spriters. Oh, and just to tell you, the picture is not showing...

November 26th, 2010, 9:15 AM
You completely ignored Logeidan's post, the outlines are still more than one pixel thick and it doesn't even look like a tadpole. Also, the colours are horrible and the shading is very flat. And honestly, even if it's your first time spriting, they're still not good, so don't use that as an excuse, I've seen people come up with amazing sprites there first time.

The 100 Mega Shock
November 26th, 2010, 9:37 AM
Really you need to start straight from the bottom.

Take official Pokémon sprites and experiment with them, keeping in mind how the lines are drawn, how colour is used to make features stand out from each other and how shading is applied with regards to a consistent and universal light source.

otherwise this stuff all sux

November 26th, 2010, 3:59 PM
You could also do some research of your concepts and draw them up before spriting them. It'll be more helpful with the pose, colours, concept, etc.

November 26th, 2010, 4:57 PM
Update i fixed the cloud:


two other random fakemon:

grass starters evo: its half robotic
dragon thing i did ages ago:

Please give crit

November 26th, 2010, 5:22 PM
Ok, seriously...maybe this image will help:

Them Bones
November 27th, 2010, 7:23 AM
You STILL need to look at some tutorials. I hate to break it to you, but those are horrible. The views are not correct, as in they are supposed to be facing in the same way as the sprite altaria has shown. The shading is horrible, I can't define the correct view from which the light is coming from. "Dragon Thing" does not have the correct viewpoint, incorrect shading, AND still has jagged lines. You need to use concepts, DON'T go from memory as it tends to look bad. The trainer is VERY bad, it looks bad because of the lines and the way they look jaggedy. It also has incorrect viewpoint, worst shading, and looks like it was made by a four-year old.

These shouldn't be public, because no one would use them.

November 27th, 2010, 9:56 AM
C'mon guys, no need to be so harsh... He's trying, right? It's better than creating just one sprite, being proud of it, and posting it everywhere. Also, we've all been there; take a look at one of my first sprites:

Pokemonatoms, as a few people have said, you might want to try playing around with official sprites. It doesn't really matter what you do, be it fusions, amalgamations, or just small edits... Anything that involves you playing with the sprites up close will help you to become familiar with the conventions of the official style. You can keep making sprites from scratch, of course, and while you WILL improve by doing so, it won't be nearly as effective. I can't recommend playing around with the official sprites enough, as it's how I learned to sprite Pokemon. Thanks to that learning experience, I'm able to draw things like this:


Now, whether my version of the dragon thing is "better" than yours is debatable, artistic merit being what it is, but mine definitely adheres to the Pokemon style more. Aside from the fail shading because I didn't want to spend a lot of time on something that will never be seen outside of this thread.

November 28th, 2010, 12:47 AM
Thankyou chesu for being so polite, oh and altariaking i have concepts
dragon : dragon
Cloud pokemon : cloud

Spherical Ice
November 28th, 2010, 12:58 AM
Yes, he was being polite, but how about taking on board some of his critisism as well?
You'll never learn if you never try and take on critisism and use it. We aren't here to insult you, we're here to help you. As for the concepts, do you think Pokémon would've sold so much if Bulbasaur was just a dinosaur? No, you need specific ideas to merge together to make it a Pokémon. It is a pretty tricky process, I know from experience.

November 28th, 2010, 1:07 AM
There are basically two types of Pokemon design: colorful animals, and "what the heck is THAT?"

Oh, and just to clarify, I think Ice meant a more clear concept. Instead of "dragon", maybe "grass-type dragon made mostly of wood, with horns and wings replaced with bamboo shoots and willow trees" or something. Most people will sketch out a larger piece of concept art before starting on the sprite.

November 29th, 2010, 4:27 AM
Ok, Thanks for that guys, Oh and can i actually use that its a very good concept!?
thanks Ice and Chesu.

I had a play around and made the grass starter part robotic, its evoloution half and 3rd almost fully robotic!

November 29th, 2010, 5:43 AM
Sure, if you really want to.

November 29th, 2010, 6:08 AM
New Version of the dragon/tree/whatever-you-wanna-call-it-thing:

http://i56.tinypic.com/2z8x6on.png I still have to add more distinct features but Awwell it's a start tell me what you guys think!

November 29th, 2010, 6:57 AM
It's STILL facing the wrong way, the shading is STILL wrong, you obviously never drew it out and planned it before spriting it...did you actually read anything on this thread?

November 29th, 2010, 11:36 AM
I assume he just looked at it not caring. Honestly. Fuse and Recolour first, so you get a good idea of what you're doing. And the concepts are barely Pokémon style. You need to learn how to smoothen the outlines as well.

November 30th, 2010, 5:51 PM
真棒! you know how to make the outlines one pixel thick and shade them! That still doesn't help the fact that your sprites face the wrong direction, have mediocre poses, and are downright uninteresting.

I do not hope this post to be hurtful, it's just that they do not appeal to me, and would't really appeal to others either, just to let you know that.

December 2nd, 2010, 2:40 AM
That was actually the BACKSPRITE if you didn't Notice it's pretty obvious that it's the backsprite!!! Also if you read my postcorrectly it was not finished !!!

December 2nd, 2010, 5:53 AM
I think what they mean to say is that rather than making new scratch sprites which won't wow them, you should edit existing sprites that won't impress anyone, but will help you learn the proper style.

December 2nd, 2010, 3:00 PM
Ok thanks Chesu, To everyone else you didn't say that so what am i supposed to learn!!!

anyway just before i read this i made a fakemon!
My first ghost type!

December 2nd, 2010, 7:57 PM
If I have not mistaken, in your original post, you did not state that it was a backsprite. only generation five has the whole backsprite done, and their sprites are 96x96 pixels large. Your pixels are 64x64, so to make it a backsprite, it must be only the top half of the whateverthing. As for the ghost type, I see you are improving, but the smoke ruins it. The smoke on both sides are the same, but they have been rotated. if you are to make pokemon sprites, the left side must be different from the other. Also, unless you are making sprites for the gameboy color games, your sprites should not use white as a highlight. One more thing: please shade your outlines. they look better with them shaded.

December 4th, 2010, 3:41 PM
I Tried to make tiles and this is what i made:
http://i54.tinypic.com/t9jvc0.pngIt's a Hut thing & Pokemon Center!

Them Bones
December 4th, 2010, 4:01 PM
Horrible, horrible, horrible. Those don't even look like the official tiles, first time or not. Try looking up some tutorials or something to make those better. They aren't 3-d like the officials, shading is irregular, and the Pokemon Center is oddly shapped, the health cross is odd, and the P.C is horrible, and the door is too small. The windows on the Hut is too small and the door is too small as well.

December 9th, 2010, 5:47 AM
Hey... Hi!

I'm not gonna offer you as great "words of wisdom" like them, but I have to say... Your work... is decent. I have to give you points for the shading (at least you can shade! T^T I can't.) Still, try using those great tutorials, like Chesu's, for example.
Spriting IS really hard, I can relate to ya there. (I haven't even made one that's presentable yet! lol) No work can ever rank to the officials (unless that person is really good...) Try harder, and you'll keep improving soon.

Friendly Fact: It's a bit better to encourage a person, rather than telling him/her what mistakes he/she has done every time, and giving more disappointment at all.

(I'm not offending you, am I?)

Spherical Ice
December 9th, 2010, 6:12 AM
I have to give you points for the shading (at least you can shade! T^T I can't.)Yes, there is shading, but that is most certainly not good or effective shading that gives the idea of depth and being 3D.

December 9th, 2010, 7:20 AM
Spherical's right. That type of 'layer' shading is pretty basic but doesn't work well with tiles, it makes the tiles look 2D and more round than solid. I suggest looking at official tiles and study their style.

December 9th, 2010, 1:42 PM
Well from the first glance, I'd say you should stop using black line to outline your sprites.
Second, your shading needs more work, and the sprites are bit too small...
IMO, you should try to mimic some of the real sprites to get a hang of it...

December 11th, 2010, 10:01 PM
-ty-'s post was deleted for a rude comment, and had no crtis.

For a tip or crit from me, is work on your outlines to be 1 pixel thin. The outlines of your sprite looks thick, which is something you might want to watch out for.
I was not trying to be rude; conversely, I was simply trying to notify him that he needed to take in the critiques rather than ignore them, and say that " he thinks they are pretty good." With that being said, I would suggest that Pokemonatoms to listen to the critiques, especially since there are many people, who are experienced spriters might I add, who have told him that his sprites are not up to par - at all.

December 11th, 2010, 10:09 PM
People may have said his sprites are not up to par but they were also giving him some critique to fix him up, your comment implied that his sprites weren't worthy to be stolen and you didn't help him at all. Though I do agree with the idea of Pokemonatoms listening to critiques and following the good advice.

December 11th, 2010, 11:17 PM
Also, I think Atoms needs to try isometric spriting. That'd give him a better understanding of tiles.

December 13th, 2010, 7:13 AM
Hm, your sprites are, like most people have said, not that good. But really, everyone here has tried to help you ( although sometimes a bit harsh) and yet you still act like a fool, try listening to everyone for once, use Cheso's and other people's tutorials and try to improve the sprites you've made until they finally look like something.
Really, believe me, there are lots of tutorials for every aspect of spriting there is. Also, maybe you shouldn't have started with creating sprites from scratch, alot of good artists started with simple things like fusions and such, they can also teach you the basics of spriting and maybe you'll be better in a couple weeks/months/idk how long it takes to get better since I can't sprite xd.

December 13th, 2010, 8:00 AM
Come on folks its obvious, its a troll.
He's just trolling you guys. Come on nobody in there right mind would take advice and still make the same horrid looking sprites over and over again.
Stop posting and it will go away.
I'm sorry if I'sound harsh but seriously it seems like a troll. If its not I'm truly sorry for what I said I maybe I can help you with spriting.

December 21st, 2010, 4:07 PM
Ok JiraChan, No that didn't offend Me, lol.
Poketto im not a troll i don't TRY to be bad! So Yeah...

December 25th, 2010, 1:45 AM
Show us then. Honestly, it seems you dont wish to learn. One important thing:
Youve gotta listen to critism. Otherwise you'll still be as terrible as before.

December 25th, 2010, 7:19 PM
These are some of my comments on your sprites...
There is no dimensionallity.
It doesn't make sense (as in it is impossible for objects/anything to have that kind of shading, in reality).
2. lines.
There is no anti-alising. In pixel art,pencil art, painting in photoshop or real life, there is anti-alising. Basically what this does is that it makes edges smoother.
Look at the edge(lines) of a offical pokemon sprites you'll see what I mean.
3. reference.
Ok. So every one knows how a cloud looks like(I am sorry if anyone is offended in anyway). However it will look horible if you just draw it. In order to make more realistic sprites/drawings you have to look at the objects,and study it.

tips: look at the attachment.
read tutorials closely.
I recommend you look at some art tutorials,art books as well ( will help).

July 1st, 2013, 8:44 AM
This is about a 3 year old thread, and damn people have been rude. You cannot revive threads that are over a month old as it is against the official PC rules.