View Full Version : [Engine] Pokemon engine made in ruby and sdl

May 10th, 2012, 9:35 AM
This is a new engine im am in the process of designing.
its made in ruby(rb) not ruby(RGSS)
its grafixs are handled by rubysdl
found here http://www.kmc.gr.jp/~ohai/rubysdl.en.html (http://www.kmc.gr.jp/%7Eohai/rubysdl.en.html)
the project is very version 0 or even version -1
Compleing all data in to a rom file
rom as in read only memary
not a rom game
Compled from Grass.png,Blank.png
my system nerver extrats the data it reads

the class are so far
Audio.rb reads from rom
GFX.rb " "
Input.rb gets keybrord inputs
Utlys.rb has some tools that are unused but will be later
Draw+.rb has sprite handleing and animated Sprites

the progress
Basic overall 20%
Main 99%
Map 30%
Compleing 100% needs encrypting
Objects 0%
Advance overall 0.1%

Anyone that would like to get involed pm me

this is being made to pokemon HG standed

Demo of Progress in Attachments

Note: this will be a kit when finshed

Screen of map tool so far

May 12th, 2012, 1:19 AM
Map Genration is working
a demo plus instructions
Map Checklist
Map Class /
Map Gen /
Map edit 0
Map saveing 0
Map compleing 0
Download (https://skydrive.live.com/redir.aspx?cid=07a11eb9bbe01cba&resid=7A11EB9BBE01CBA%21112&parid=7A11EB9BBE01CBA%21103&authkey=%21AJzaAadSw684qU8)

And im still looking for helper on system
to apply
1.you must be good at ruby or RGSS(RGSS is modafied ruby)
2.a demo of your work
all people assisting me will be in the credits

May 15th, 2012, 8:04 AM
Sister Deleted my files but im still going to continue please post comments

May 16th, 2012, 12:30 AM
It's nice to see more people actually programming games instead of simply script em.

I hope to see new features soon. :)

May 16th, 2012, 6:50 AM
Thanks the new features are going to be a rom creator with dialog box(VB.net+ruby)Ironruby?
and some Objects eg(Player)
but before that
Remakes of Drawplus lib eg(Sprite_char)
the benifit of this version is when releast it runs on linux and mac and windows

May 18th, 2012, 10:17 AM
Work will be delayed as im teaching a programing club at school

May 20th, 2012, 11:57 AM
Made Two Script Folders
Debug - says it self
Client - These Scripts have no edit or debug functions
The rom has now got sloting
in the rom
Save - master binder
Sram - all variables for save go in here
ROM - this contains GFX and Audio
DUMMEY - this is a stub for other slots

No Public Relests for now
No Demos

May 21st, 2012, 10:47 AM
New demo first part of debug and shows ram tool
demo in attactments

May 31st, 2012, 8:02 AM
Got some free time doing Drawplus addons

May 31st, 2012, 12:29 PM
This doesnt look like much at the moment, but keep at it...

June 1st, 2012, 10:13 AM
Thanks KingCharzard
So for now on with a restart all files are being hosted on skydrive feel free to edit but credit should be given where due
Cridits include
me dragonnite or Corbin
SDL team

Cliff Matthews, for giving me a reason to start this project. :)
-- Executor rocks! *grin*
Scott Call, for making a home for SDL on the 'Net... Thanks! :)
The Linux Fund, C Magazine, Educational Technology Resources Inc., Gareth Noyce, Jesse Pavel, Keith Kitchin, Jeremy Horvath, Thomas Nicholson, Hans-Peter Gygax, the Eternal Lands Development Team, Lars Brubaker, and Phoenix Kokido for financial contributions
Gaëtan de Menten for writing the PHP and SQL behind the SDL website
Tim Jones for the new look of the SDL website
Marco Kraus for setting up SDL merchandise
Martin Donlon for his work on the SDL Documentation Project
Ryan Gordon for helping everybody out and keeping the dream alive. :)
Mattias Engdegård, for help with the Solaris port and lots of other help
Max Watson, Matt Slot, and Kyle for help with the MacOS Classic port
Stan Shebs, for the initial Mac OS X port
Max Horn and Darrell Walisser for unflagging work on the Mac OS X port
Patrick Trainor, Jim Boucher, and Mike Gorchak for the QNX Neutrino port
Carsten Griwodz for the AIX port
Gabriele Greco, for the Amiga port
Patrice Mandin, for the Atari port
Hannu Viitala for the EPOC port
Peter Valchev for nagging me about the OpenBSD port until I got it right. :)
Kent B Mein, for a place to do the IRIX port
Ash, for a place to do the OSF/1 Alpha port
David Sowsy, for help with the BeOS port
Eugenia Loli, for endless work on porting SDL games to BeOS
Jon Taylor for the GGI front-end
Paulus Esterhazy, for the Visual C++ testing and libraries
Brenda Tantzen, for Metrowerks CodeWarrior on MacOS
Chris Nentwich, for the Hermes assembly blitters
Michael Vance and Jim Kutter for the X11 OpenGL support
Stephane Peter, for the AAlib front-end and multi-threaded timer idea.
Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation
Peter Wiklund, for the 1998 winning SDL logo, and Arto Hamara, Steven Wong, and Kent Mein for other logo entries.
Arne Claus, for the 2004 winning SDL logo, and Shandy Brown, Jac, Alex Lyman, Mikkel Gjoel, #Guy, Jonas Hartmann, Daniel Liljeberg, Ronald Sowa, DocD, Pekka Jaervinen, Patrick Avella, Erkki Kontilla, Levon Gavalian, Hal Emerich, David Wiktorsson, S. Schury and F. Hufsky, Ciska de Ruyver, Shredweat, Tyler Montbriand, Martin Andersson, Merlyn Wysard, Fernando Ibanez, David Miller, Andre Bommele, lovesby.com, Francisco Camenforte Torres, and David Igreja for other logo entries.
Bob Pendleton and David Olofson for being long time contributors to the SDL mailing list.
Everybody at Loki Software, Inc. for their great contributions!

June 11th, 2012, 7:21 AM
After completing a project i took some of its code
So Keybroad surport has been added.

March 8th, 2014, 7:15 AM
This is relly old. but im going to pick it up again

March 9th, 2014, 10:49 PM
This is relly old. but im going to pick it up again

I hope to see your progress!

May 27th, 2014, 1:32 AM
This project is on standby. guys sorry i cant do this and irgss at the same time.