Mudkip85
A.K.A ~KIPPER~
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- Fox River International
- Seen May 10, 2007
id like to ask a question that has been annoying me like for ever now is the Zelda games an rpg? please help me
Not to mention they weren't even made by Nintendo, who has overseen / undertaken the creation of every other Zelda game in existence. But yes, TP will be classified as an Adventure game; one which includes a huge overworld, dual-world type of areas, and a more story driven...story.
Somewhat off topic, but here's a montage I made comparing the Wii and Gamecube versions. (Wii on the Left, GCN on the Right) [ Link ]. Hope people like it :)
Somehow, I knew I'd find a post from you in here, Jeremy Chan. XDWell sweetie, Zelda games have elements from action games, adventure games, computer role-playing games, and computer puzzle games, sweetie. =3
Triforce said:You couldv'e just flipped the Wii screenshots. Excluding the widescreen format it would be identical to the GCN's presentation. You used old screenshots for the GCN side, so the graphics look worse than the Wii's; while they feature the same graphics.
Turn-based gameplay is not the defining characteristic of an RPG. I know of several RPGs which do not use turn-based gameplay. Adventure of Link was one of them, as well as the Tales series.nicoleb said:Also, Zelda's not a turn-based battle game.
Somehow, I knew I'd find a post from you in here, Jeremy Chan. XD
Anyways, I was talking to some other nerds friends about this the other day. As far as I can tell, an RPG is a game when the character gains stats throughout the game. (IE, levels, power, defense, speed, etc..) None of the Zelda games, besides Zelda II do this. It's just skill and weapons. If Link had the right weapons and the game allowed it, he'd be able to defeat the final boss on the spot, regardless of how strong he actually was. Also, Zelda's not a turn-based battle game. It's just "beat the living ginger out of your enemies as soon as you can." So it's an action/adventure, puzzle game with some RPG elements, but not an RPG.
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...That's why I said the GCN screenshots were old. Currently, the Wii and GCN version's should be graphically identical. Both feature the same Twilight Realm. The Nintendo Power DVD from an older build.
Actually, they changed the Twilight realm between the 2005/06 versions of the shots, making the new ones have a over saturated look. Also about graphics, I took the screenshots on the left from a 2x zoom of a 320x180 video. The right screenshots were taken from the Nintendo Power DVD. The fact that you say the upscaled (Wii) side looks better than the DVD shots says something about the graphical quality the Wii version will show.
Link's weapons and magic also grow stronger
I agree.Well...
No, I wouldn't think so. Link's magic and weapon upgrades aren't really upgrades in terms of power or damage given to enemies. They're more like simple capacity upgrades. Yes, through your quest you earn items that are more powerful than what you previously had, but for the most part these are items you need to proceed with the game (Master Sword being stronger than the Kokiri Sword, for example). There are few other items, that are stronger (Biggoron's Sword), but they're more of a bonus. And as they are few and far between, it's unlike in a traditional RPG where you can find new weapons frequently and choose which one you would like to use. It's progressive with the exception of a few bonuses.
Besides, a skilled player would know that a Deku Stick gives more damage than the Kokiri Sword. :p So, the strong items aren't always what you think they are.
Well...
No, I wouldn't think so. Link's magic and weapon upgrades aren't really upgrades in terms of power or damage given to enemies. They're more like simple capacity upgrades. Yes, through your quest you earn items that are more powerful than what you previously had, but for the most part these are items you need to proceed with the game (Master Sword being stronger than the Kokiri Sword, for example). There are few other items, that are stronger (Biggoron's Sword), but they're more of a bonus. And as they are few and far between, it's unlike in a traditional RPG where you can find new weapons frequently and choose which one you would like to use. It's progressive with the exception of a few bonuses.
Besides, a skilled player would know that a Deku Stick gives more damage than the Kokiri Sword. :p So, the strong items aren't always what you think they are.