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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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Gamer2020

Accept no Imitations!
1,062
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15
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Neutral12

The EV Trainer
34
Posts
16
Years
Ok new questions.

1. What is the unLZ number for Professor Birch in Pokemon Emerald? I can't seem to find him.

2. I recently made a successful over world sprite edit. However, I noticed once I look into the water this happens;

lolreflect.png


The hair gets a green outline, reflect turns white, and the shirt turns red as shown in the screenshot. How do I fix this problem?
 

Hedgehogger

Learning ASM, but struggling
204
Posts
17
Years
I searched the forum for this, but all I found was a way to edit TMs in first and second gen games. Is there a way to edit TMs in Fire Red?

I believe there are programs called TMEP and LTMEP. TMEP (TM Editor Pro) lets you edit which TMs are which, and LTMEP (Learnable TM Editor Pro) lets you choose which Pokemon learns which TMs. And yeah, it is usable for FR.


Does anyone know how the data for Wild Pokemon is stored in Fire Red? I tried to take a crack at taking an offset for the Header for Wild Pokemon on Route 1 (3C8E90) and looked at it in Hex, but I didn't exactly get what I was expecting...I couldn't really find (what I consider) Hex numbers for the appropriate Pokemon, or their levels. I tried this on a few other offsets, too. No dice.

The reason why I'm trying to figure this out is because I was wondering if it's possible to change which Pokemon appear where using a writebytetooffset command in a script.
 
6
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14
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Hey guyz ! Got 2 Quick Questions to ask :)

1. What is the unLZ goto and pal for Hero during intro in Emerald?


2. What is the script so you can give a pokemon in emerald i get the fanfare and message like "You Recived a (pokemon) but i dont got it in my "Pokemon Menu"

Thanks and you are all awesome :)
 

dante414

Fallen Trainer
8
Posts
14
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OK I am pretty new at scripting I got a beginners handle on it tho I have trouble with flags and movements... anyway my question I have made an event where you talk to some one the screen fades in then out and the sprite dissapers cause it left. it works but when I leave and come back its there again how to I make it go away permanently. I have read the tutorials but I cant seem to figure it out so please help. thanks!
 

Hiche..

 
979
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15
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  • Seen Dec 27, 2014
OK I am pretty new at scripting I got a beginners handle on it tho I have trouble with flags and movements... anyway my question I have made an event where you talk to some one the screen fades in then out and the sprite dissapers cause it left. it works but when I leave and come back its there again how to I make it go away permanently. I have read the tutorials but I cant seem to figure it out so please help. thanks!

When you set a flag, be sure to put the flag number in the people ID of the person. If you used setflag 0x200 for example, then the people ID is 0200. The people ID can be found when you click on the person in Advance Map. If that did not work, post your script in the Script Help Thread.

And blizzwiz, for your second question, did you use setflag 0x860? Because this activates the Pokemon menu in Emerald.
 

Matteron (96)

Can't Read Lookin Ass
270
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15
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  • Age 27
  • Seen Feb 13, 2024
Okay, I'm sorry, but I completely forgot how to delete scripts, can someone tell me. I do remember that there is two ways, one for completely deleting a script so you can't use it again, and one way that lets you use the offset again.
 

Neutral12

The EV Trainer
34
Posts
16
Years
Does anyone here know what the Offset Hex is for Professor Birch in Emerald version in Tile Molester? I looked through the entire thing at least three times and all I found was the trainer back sprites and other recognizable parts.
 

Matteron (96)

Can't Read Lookin Ass
270
Posts
15
Years
  • Age 27
  • Seen Feb 13, 2024
just use the overworld editor...
Edit: Anyone know how to answer my question? :(
 
Last edited:

Pokepal17

More cowbell~
1,519
Posts
15
Years
just use the overworld editor...
Edit: Anyone know how to answer my question? :(

#remove 0xoffset

It'll remove only the scripts at that offset, so stuff a pointer leads to won't be removed.

#clean 0xoffset

It'll remove the last script you compiled, as long as the offset was a dynamic offset.

#removeall 0xoffset

It'll remove all parts of the script, including stuff from thhe other pointers.
 

colcolstyles

Yours truly
1,588
Posts
15
Years
Does anyone here know what the Offset Hex is for Professor Birch in Emerald version in Tile Molester? I looked through the entire thing at least three times and all I found was the trainer back sprites and other recognizable parts.

'0x39DC14'. Remember to set the block size to 8x8.
 

colcolstyles

Yours truly
1,588
Posts
15
Years
It looks like a ton of rainbow spam. Do I have it in the wrong mode or something?

Play through your ROM until Prof. Birch's sprite has faded in completely (it'll be completely faded in when the text starts to appear). Then open up the "Palette Viewer" from the "Tools" menu. Press "Save OBJ" and save the palette somewhere. Then open up Tile Molester and, from the "Palette" menu, select "Import From > Another File...". Navigate to the palette you saved earlier and load it. Prof. Birch's image should now appear as it would in-game.

A little tip: the palette file you saved is actually a collection of 16 palettes, each with 16 colors (256 colors in total). Prof. Birch's image uses the first of those 16 palettes so by default his image looks fine in Tile Molester. However, if his image used, say, the third palette in the .pal file, you would have to click the right arrow button in the bottom left-hand corner of Tile Molester.
 
1
Posts
14
Years
  • Seen Feb 15, 2010
I have tried searching the forums and found nothing that helps with my problem.

Anyway, I downloaded a collection of Pokemon Hack Tools (for ROMs) that included Advance Map, Advance Mart Evolution, Advance Text, Pokemon Amplifier and a Pokemon Starter Changer.

The issue I am having is that Advance Text and Advance Mart Evolution will NOT start. Advance Mart Evolution comes up with

"Run-time error '339':

Component 'comctl32.ocx' or one of its dependencies not correctly registered: a file is missing or invlaid"

and for Adavence Text I get

"Component 'comctl32.ocx' or one of its dependencies not correctly registered: a file is missing or invlaid"

So I'm just wondering if anyone know any way to fix this, have tried downloading them from 2 sources but neither fixed the issue.

All the other tools work fine and will be very useful. Just want to try and get these two working, Advance Mart Evolution more so than Advance Text.

Cheers
 

rokrdude

POKEMON : SINNOH QUEST CREATOR
135
Posts
14
Years
  • Seen Oct 2, 2016
I have tried searching the forums and found nothing that helps with my problem.

Anyway, I downloaded a collection of Pokemon Hack Tools (for ROMs) that included Advance Map, Advance Mart Evolution, Advance Text, Pokemon Amplifier and a Pokemon Starter Changer.

The issue I am having is that Advance Text and Advance Mart Evolution will NOT start. Advance Mart Evolution comes up with

"Run-time error '339':

Component 'comctl32.ocx' or one of its dependencies not correctly registered: a file is missing or invlaid"

and for Adavence Text I get

"Component 'comctl32.ocx' or one of its dependencies not correctly registered: a file is missing or invlaid"

So I'm just wondering if anyone know any way to fix this, have tried downloading them from 2 sources but neither fixed the issue.

All the other tools work fine and will be very useful. Just want to try and get these two working, Advance Mart Evolution more so than Advance Text.

Cheers

from what im guessing u have windows 7 or vista installed
( my guess is 1st 7)
download both files i.e comctl32.ocx and place it in correct directories(x86 system 32)

btw i recommend u to learn basic scripting for changing mart items rather than advance mart(it damages the mart and advance map can't open edited mart that has been edited using advance mart)
 

Neutral12

The EV Trainer
34
Posts
16
Years
Play through your ROM until Prof. Birch's sprite has faded in completely (it'll be completely faded in when the text starts to appear). Then open up the "Palette Viewer" from the "Tools" menu. Press "Save OBJ" and save the palette somewhere. Then open up Tile Molester and, from the "Palette" menu, select "Import From > Another File...". Navigate to the palette you saved earlier and load it. Prof. Birch's image should now appear as it would in-game.

A little tip: the palette file you saved is actually a collection of 16 palettes, each with 16 colors (256 colors in total). Prof. Birch's image uses the first of those 16 palettes so by default his image looks fine in Tile Molester. However, if his image used, say, the third palette in the .pal file, you would have to click the right arrow button in the bottom left-hand corner of Tile Molester.

It's the wrong offset. The one you mentioned was for ruby and sapphire not emerald.
 
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