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Tool: HackMew's Tools Factory [A-Ptch released]

37
Posts
14
Years
    • Seen Jul 17, 2015
    if you wanna edit the rom you need to keep the old settings or you cant edit it
    or you need to change every ini file and that isnt always possible
     

    0m3GA ARS3NAL

    Im comin' home...
    1,816
    Posts
    16
    Years
  • The ROM is called Mitic Island, a Hack of the Week. It's a hack of Ruby, and the language is Spanish. Yes, I download all the tools from here on this thread. It's a real pain :/

    EDIT: My RHEA settings are

    Game Title - PKMN MITIC
    Game Code - MAD
    Maker - Nintendo
    Main Unit Code - 00
    Device Type - 00
    ROM Version - 00
    Header Checksum - 2A (This 2A is in gray, and doesn't appear to be able to be edited)

    Well, you've been told already that the Header of the ROM is probably something A-Map or unLZgba doesn't know... they only can read regular ones... open up a CLEAN Spanish Fire Red ROM and copy the Game Title and the Game Code onto the one you are having trouble with. It should work just fine after that.
    (Since RHEA stands for Rom Header Editor Advanced, it's quite obvious that this is a header problem, the maker of the hack has changed the header in hopes that someone wouldn't change things in the ROM, you SHOULD honor that and play it the way it was supposed to be played, since I assume you are doing this to change the Wild Pokemon data to get what you want... (I've seen it happen before so I'm just assuming.))
     

    GoldIsHero

    Hero Of Light
    9
    Posts
    15
    Years
  • if you wanna edit the rom you need to keep the old settings or you cant edit it
    or you need to change every ini file and that isnt always possible

    Well, you've been told already that the Header of the ROM is probably something A-Map or unLZgba doesn't know... they only can read regular ones... open up a CLEAN Spanish Fire Red ROM and copy the Game Title and the Game Code onto the one you are having trouble with. It should work just fine after that.
    (Since RHEA stands for Rom Header Editor Advanced, it's quite obvious that this is a header problem, the maker of the hack has changed the header in hopes that someone wouldn't change things in the ROM, you SHOULD honor that and play it the way it was supposed to be played, since I assume you are doing this to change the Wild Pokemon data to get what you want... (I've seen it happen before so I'm just assuming.))

    It worked!! Bless you all, I've been hoping for this for so long. You were right, I just like to play games with my own custom team. Thanks for your time and help, I really do appreciate it!!
     
    1
    Posts
    14
    Years
    • Seen Feb 12, 2010
    um on the advance starter whenever i type in Mew it changes to Mewtwo also how do i use the shiynze and does it make starters shiny?
     
    25
    Posts
    14
    Years
    • Seen Jan 19, 2011
    I appreciate that you're so good at making tools. Congratulations, as many use them
     

    PeregrineFig

    Starting Pokémon Obsidian
    202
    Posts
    14
    Years
  • I have to say I really like these tools, however, I have a single suggestion: would it be possible to update A-Trainer to search for trainers by their hex offsets? I hate having to open up my ROM and start battling trainers to find their names, and getting their offsets is as easy as clicking the sprite on A-Map and opening up the script. If you don't want to do this I understand, but it would be a huge help :)
     

    pokemonhqmaster

    Pokemon HQ Master
    1
    Posts
    14
    Years
    • Seen Mar 1, 2010
    A- Trainer Bug

    I noticed a bug in A- Trainer it was that when I adding a new person to my Emerald ROM then when I saved and exited it then reloaded the ROM the pokemon data from Bulbasaur to Squirtle was changed to something else. Can some one HELP!!!!!!
     

    Shukumei

    Teh Haxxorz
    27
    Posts
    14
    Years
  • She had asked just how to use Shinyzer not how to make Pokemon shiny :D
    As for var it's setvar 0x8030 0x2 :)

    Can you give a script as example cuz i dont really get how to use it

    With all due respect to Ash493 I have been using the shinyzer for a little while and I'm pretty sure the variable is 0x8003. It always works for me when I use that.

    As for the 0x2 it should be the number of shiny pokemon you want the player to encounter. If you set it to two then two shinies will appear. Set it to five and the next five pokemon that appear will be shiny.

    Sample script:
    #org @start
    lock
    faceplayer
    setvar 0x8003 0x3
    msgbox @message 0x6
    release
    end

    #org @message
    =the next three pokemon/nyou meet will be shiny!

    end sample script

    I may be wrong but I'm pretty sure that's how it works.
     

    Satoshi Ookami

    Memento Mori
    14,254
    Posts
    15
    Years
  • With all due respect to Ash493 I have been using the shinyzer for a little while and I'm pretty sure the variable is 0x8003. It always works for me when I use that.

    As for the 0x2 it should be the number of shiny pokemon you want the player to encounter. If you set it to two then two shinies will appear. Set it to five and the next five pokemon that appear will be shiny.
    Yeah you're right...
    I misspelled the setvar... sorry I wasn't paying attention to what I was writing...
    And yes you're right with the 0x(var) :)
    I just mentioned 0x2 since I'm used to it.
     

    Byte me

    Beginning Hacker
    15
    Posts
    14
    Years
    • Seen Jan 11, 2015
    the hacked unlz.gba is easier to use

    can someone give me a link to a complete copy of winrar
    cuz i just have the trial version.
     
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