Fire Red
FireRed NATIONALDEX 0x16F
FireRed MENU PKMN 0x828
FireRed MENU POKEDEX 0x829
FireRed RUNNING SHOES 0x82F
FireRed BADGE 1 0x820
FireRed BADGE 2 0x821
FireRed BADGE 3 0x822
FireRed BADGE 4 0x823
FireRed BADGE 5 0x824
FireRed BADGE 6 0x825
FireRed BADGE 7 0x826
FireRed BADGE 8 0x827
Those are the flags that you need to get the pkmn menu etc. Just type setflag 0x###
As for your other question i dont know what you mean. .-.
Unless you simply mean how do you make the sprite disappear after already interacting with it. Then it would be something liek this.
checkflag 0x####
if 0x01 goto @____
hidesprite 0x## (the person event number in a map)
setflag 0x####
noteL setflag must be the same as checkflag.
I also dunno if this works copletely but thats how i Use it and it works for me so yea..
make sure to set the Person ID number to the flag numer you used.
basically, use flags...
FireRed NATIONALDEX 0x16F
FireRed MENU PKMN 0x828
FireRed MENU POKEDEX 0x829
FireRed RUNNING SHOES 0x82F
FireRed BADGE 1 0x820
FireRed BADGE 2 0x821
FireRed BADGE 3 0x822
FireRed BADGE 4 0x823
FireRed BADGE 5 0x824
FireRed BADGE 6 0x825
FireRed BADGE 7 0x826
FireRed BADGE 8 0x827
Those are the flags that you need to get the pkmn menu etc. Just type setflag 0x###
As for your other question i dont know what you mean. .-.
Unless you simply mean how do you make the sprite disappear after already interacting with it. Then it would be something liek this.
checkflag 0x####
if 0x01 goto @____
hidesprite 0x## (the person event number in a map)
setflag 0x####
noteL setflag must be the same as checkflag.
I also dunno if this works copletely but thats how i Use it and it works for me so yea..
make sure to set the Person ID number to the flag numer you used.
basically, use flags...
Last edited: