So the lag that is hindering the newer version is through X-Frames?, could it be the radius which everything around the player updates?
Ok, I'm sorry for having to repeat this question but I looked through the examples of the starterkit for how to make a trainer run away and disappear immediately after the battle (similar to a team rocket battle when they will run away) but I wasn't able to find what I think I was looking for. Would someone please show me where I can get a specific example in the pokestarter or put the codes on the thread?
My events look identical to that but after the battle the trainer just sits there. I need the trainer to immediately talk to you. Also when I do talk to the trainer a second time she just stands there, it doesn't go through the move route code and disappear. Any ideas why?
here's what i have and sorry, the site won't let me do pics yet but here are the links. The second picture is continuation of the first, i couldn't fit all the codes in one pic.
min.us/lmtY0K
min.us/lmpKsS
min.us/ljYkp0
Nope, everything is clear, the position that i'm fight her in (wow, that doesn't sound weird) doesn't conflict with the route that she would take to run away and the surrounding tiles that she's walking on are passable.
$BTL_TrType=0
$BTL_Name=""
$BTL_Vspeech=""
$BTL_TrNo=0
$BTL_Bspeech=""
def startTRBattle
$game_system.bgm_memorize
#pbTrainerIntro($BTL_TrType)
Kernel.pbNoticePlayer(get_character(0))
Kernel.pbMessage(_INTL("{1}",$BTL_Bspeech))if $BTL_Bspeech!=""
$game_system.bgm_restore
pbTrainerBattle($BTL_TrType,$BTL_Name,_I($BTL_Vspeech),false,$BTL_TrNo)
end
$BTL_TrType=PBTrainers::SANDORA_004
$BTL_Name="Maggie"
$BTL_Bspeech="You think you have what it takes to stop the Sandora, you're a good joke."
$BTL_TrNo=0 #####[Party Number. 0 in your case]#####
$BTL_Vspeech="How could you defeat me,I'm one of the Sandora!?!"
I tried your method just now Sichlor as well as tried it without the comments and I'm still not getting anywhere. Would anyone be willing to try and get a working trainer started and then post the codes for it? What exactly I'm looking for is a trainer who will run up to you, say something, battle, say something, run away, and have the event erased.
Ok just tried your idea and I think mine is identical with your but when I talk to the character she flips out and the game crashes. Here's what I have:
min.us/jjYmjY.png
min.us/lkc8Ow
$BTL_TrType=PBTrainers::SANDORA_004
$BTL_Name="Maggie"
$BTL_Bspeech="You think you have what it takes to stop the Sandora, you're a good joke."
$BTL_TrNo=0 #####[Party Number. 0 in your case]#####
$BTL_Vspeech="How could you defeat me,I'm one of the Sandora!?!"