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[Developing] Pokemon Great Tenkaichi

What battle screen do you prefer? [i](Please read the new battle screen description before voting.)[

  • New battle screen ([url=https://www.pokecommunity.com/showthread.php?p=9751247#post9751247]described

    Votes: 4 80.0%
  • Classic Pokemon battle screen

    Votes: 1 20.0%

  • Total voters
    5
  • Poll closed .

LorisC

Nothing is real, everything is permitted!
203
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  • Saibaman needs some love too!
    3nYtHGJ.png


    Each one differs from the others for at least 1 thing... for example Copymans are experts at copying skills!
     

    LorisC

    Nothing is real, everything is permitted!
    203
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  • Thinking about fanmade characters, if we decide to put them in, characters like Rigor and Xicor could be intresting.
    Maybe the fan characters thing can start with a separate region... we'll see!
     
    128
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    • Seen Dec 29, 2020
    Thinking about fanmade characters, if we decide to put them in, characters like Rigor and Xicor could be intresting.
    Maybe the fan characters thing can start with a separate region... we'll see!

    Sounds perfect,

    With this "Saibaman > Saibaking", I really get a Raticate feeling. A early route encounter fighter that isn't the best but does scale relative well into the game with it's high base stat moves.

    He could evolve on level 20 into Saibaking.
     

    LorisC

    Nothing is real, everything is permitted!
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  • Actually Saibaking is a fusion of several Saibamen, I was thinking to make it a 3-way fusion of 3 saibamen. The ability to fuse them can become available at a certain level, 20 can be a nice choice.
     

    BH

    Canine pokemon fan
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  • Cool game and i'm a DB and Pokemon fan myself but..........you DO realise that "Tenkaichi" means "greatest" in japanese right?
     
    Last edited:

    LorisC

    Nothing is real, everything is permitted!
    203
    Posts
    6
    Years
  • Cool game and i'm a DB and Pokemon fan myself but..........you DO realise that "Tenkaichi" means "greatest" in japanese right?

    Interesting information! In that case Great Tenkaichi isn't a good title! Eheh
    Either way, I was thinking to change it... If you have suggestions...
     
    128
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    • Seen Dec 29, 2020
    Actually Saibaking is a fusion of several Saibamen, I was thinking to make it a 3-way fusion of 3 saibamen. The ability to fuse them can become available at a certain level, 20 can be a nice choice.
    That would be a good idea. What I would suggest however is that only one of the 3 saibamen needs to be level 20 and in the evolution the base stats, nature & IV's from that saibamen will be used. But maybe the other two saibamen could have a positive effect on the base stats, nature & IV sort like if they have a similar or stronger base stats. The will effect when they are merged or something.
     

    LorisC

    Nothing is real, everything is permitted!
    203
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  • That would be a good idea. What I would suggest however is that only one of the 3 saibamen needs to be level 20 and in the evolution the base stats, nature & IV's from that saibamen will be used. But maybe the other two saibamen could have a positive effect on the base stats, nature & IV sort like if they have a similar or stronger base stats. The will effect when they are merged or something.

    I agree, only the one that starts the fusion will have to be at level 20.
    For now the other fusees, in all kind of fusions, help by letting the fused fighter to learn their moves, and that can work pretty well with saibamen given the variants they have.
     
    50
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    • Seen Mar 3, 2019
    That would be a good idea. What I would suggest however is that only one of the 3 saibamen needs to be level 20 and in the evolution the base stats, nature & IV's from that saibamen will be used. But maybe the other two saibamen could have a positive effect on the base stats, nature & IV sort like if they have a similar or stronger base stats. The will effect when they are merged or something.

    This idea of effectively collecting IV's and moves sounds pretty great. It'd be similar to the monster combination in the dragon quest joker games. It would also mean that, say someone wants to get fighers with good IVs, they wouldn't have to start from level 1 every time. They could catch fighters in the beginning of the game, use them throughout the game, then later on fuse them to get higher IVs.

    This system could even make sense in the context of the DBZ universe: the act of fusing strengthens the fighter more so than any training would because they effectively gain access to a shared pool of the natural talents and experience with the person they fused with.
     

    LorisC

    Nothing is real, everything is permitted!
    203
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  • They finally revealed the last class-up in dB Heroes, it's called super God class up.
    I'm taking a look now.
     
    128
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    • Seen Dec 29, 2020
    They finally revealed the last class-up in dB Heroes, it's called super God class up.
    I'm taking a look now.

    Hm, it seems to be official now that it's a regular evolution.

    This does means that saiyan starters no longer have a mega evolution for their higher forms. It does make sence because adding mega's on a 3th & 4th evolution would probally be overkill in terms of raw power compaired to the other classes. In theory god kaio-ken & blue kaio-ken could be added for their mega's.

    I'm curious however what they are planning todo after this. Will they start to seperate the class evolutions for ultra instict , ultra instict mastered, ssj blue 2 (shinka), etc... Their will be a hugh chance these characters will start to show differences like:
    • Beat/Note Ultra Instict
    • Erito/Viola ??? (maybe a new Gohan form)
    • Basaku/Forte SSJ Blue 2

    This is probally something that won't happen anytime soon since they haven't even release this class-up but it's a possiblity in the future. So maybe intressting to keep it in mind.

    Edit: As far levels goes. I suggest to use: Lv 16, Lv 36, Lv 56 & Lv 76 as a standard for the starters.
     
    Last edited:

    LorisC

    Nothing is real, everything is permitted!
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  • I'll add them tomorrow... Regarding the levels, I was thinking to insert some differences between the starters, some of them will evolve sooner, some others later, similarly to how Charmander evolves at a higher level than bulbasaur.
    I was also thinking to insert the ones that are missing, like Erito, Basaku, Viola,... But the main problem for them is the almost complete absence of pictures of their transformed states.
     

    LorisC

    Nothing is real, everything is permitted!
    203
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  • Ook, managed to find/create the images for Erito:
    dbh___erito_by_loriscangini-dc5kc0e.png


    His SSj transformations are almost impossible to find, so for now it's enough to have those forms (that won't work too differently from SSj transformations!).
     
    128
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    • Seen Dec 29, 2020
    I'll add them tomorrow... Regarding the levels, I was thinking to insert some differences between the starters, some of them will evolve sooner, some others later, similarly to how Charmander evolves at a higher level than bulbasaur.
    What I can tell from the starter pokemon evolution level is this:
    - When a fighters needs high base stats early (tanks for example): The level requirement for their first stage is often higher. However it does seem that their higher stages have a lower level requirement -> 18, 32. Example: Turtwig
    - When a fighter is very squishy, it's evolution level is often lower. Than the 2th stage depends if the fighter gains more defensive strength in it's evolution and that will determ the level. Often it's just normal -> 14, 36. Example: Cyndaquil. Keep in mind that the starters that go this road often struggle early because their base stats are often lower

    I do recommand not to use level 14 that often since that would mean you have to lower their base stats what you really notice. Overal their is not much benefits you can get from level variation.

    For Note, Beat I would suggest taking 16, 36, 56, 76.

    The majin race kinda has a lot of base stats early so I suggest to let them evolve late for the first state than it varries depending on the fighter:

    Kabra: 18, 32, 54, 74
    Salaga: 18, 36, 56, 76

    Since Erito isn't part of the starters I suggest to go this road with him by letting him evolve early and start out with lower base stats. This will make it easyier to fight again him early and he could be given out to more trainers this way. Overal I would suggest to let all elites evolve early:

    Erito, Viola: 14, 34, 54, 74 (base)
    Armadillo: 14, 32, 52, 72
    Nico: 14, 34, 56, 76
    Rezok
    Yo****o/Abra (exeption since it's a majin): 18, 33, 52, 75
    Fen

    Since only Nico is with the starters it wouldn't be a big issue since thematicly with her speed fantasy she was squishy anyway.

    I was also thinking to insert the ones that are missing, like Erito, Basaku, Viola,... But the main problem for them is the almost complete absence of pictures of their transformed states.
    Like mentioned again, some artist could probaly solve that issue. I would just make placeholders for them and add them on a later date when the images become available.

    Ook, managed to find/create the images for Erito:

    His SSj transformations are almost impossible to find, so for now it's enough to have those forms (that won't work too differently from SSj transformations!).
    Since he isn't part of the start lineup I don't think it's that big of a deal. They can always be add later when they become available.
     

    LorisC

    Nothing is real, everything is permitted!
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  • I was thinking about Yurin, for now she's inserted as a fighter, but, thinking of what she can do, I think she can be a perfect trainer, her team may contain members of the Crane School (Tien, Shen, ...) + some extra characters controlled by her sorcery (Roshi and some custom ones).

    What do you think?

    P.S.
    I've completed Viola:
    dbh___viola_by_loriscangini-dc5opy3.png
     
    Last edited:
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    • Seen Mar 28, 2018
    I think this game has so much potential!
    I'm hoping this will be realeased soon!
    I have some ideias for the "pokedex", some evolutions, if you intend to use drawings and not sprites, you have so much you can add and create! If you need help I can show you some of my ideias, I draw so I think I can help :)
     
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