...o.O O-Okay. When I said to treat Teleport "like fly" I didn't mean like that. xD I meant more the concept of "Get ready on the first turn, attack on the second."
Basically, the goal there is so that teleport can be used to dodge attacks, but not as easily by making it so that a pokemon can't teleport dodge consecutive attacks. Think of it this way. A pokemon has to focus and prepare to teleport before it can just do it. But yeah.
Also... Y'know what I said about controlling other people's characters including their pokemon? Everytime you do that there's an 80% chance someone's going to get pretty upset. When in an improvised battle like this, you should control your pokemon only. That means you control your pokemon's attacks, how an opponent's pokemon's attack effects your pokemon (Like whether it happens to burn them for instance, but this doesn't apply if there's a guaranteed status effect like in confuse ray for instance.)
In turn, you need to let other people decide how your pokemon's attacks effect their pokemon. If you think someone is being unfair or someone thinks you're being unfair, me and Megaman will be the judge of that, so it's up to you to be fair.
I'm going to let you do it to Charizard for now for the sake of moving on (And because honestly, it didn't bother me very much.) but I'm telling you that in the future that's going to cause real problems regarding the rules. (It's referred to as bunnying here in the Roleplay Corner)
I'm going to go off and post now, and hopefully we won't run into this issue again.