I'll respond to your response here since the original thread was locked.
1. In that case, you should probably try learning to load from actual files once you go far enough that you can do so. It'll probably be a lot easier for you in the long run because you don't need to keep compiling all the resources into a file.
2. Since it'll never be an original game, I'm simply a bit worried about your ability to keep a team going.
3. Me either, but that's generally a bad omen.
4. I in fact did see that you had made a battle engine in VB.NET; in fact, that was what I talked about in entry 6.
5. I don't mean so much catastrophes (such as what happened to you, although it is good that you didn't just give up) as you realizing that you've been doing something irreversibly wrong from the beginning that required you to restart the whole thing (or the whole part of the engine that is affected) in order to do it right.
6. I see, so you have thought this out a little. However, how will you handle actually running the effects? Will there be a giant if/then clause that checks for every single status and runs the code if there is?
7. Okay, good. It's just that sometimes, people can't "see for themselves", or they really just want to see what kind of work the author has done visually before they try anything.
And an extra thing:
8. Do you know how you'll handle event interactions? For example, suppose that you have a textbox, then somebody walks up to you and talks again. How would you queue that?
Or, suppose that you have a yes/no question that requires waiting on the player to answer. How would you handle that?
1. In that case, you should probably try learning to load from actual files once you go far enough that you can do so. It'll probably be a lot easier for you in the long run because you don't need to keep compiling all the resources into a file.
2. Since it'll never be an original game, I'm simply a bit worried about your ability to keep a team going.
3. Me either, but that's generally a bad omen.
4. I in fact did see that you had made a battle engine in VB.NET; in fact, that was what I talked about in entry 6.
5. I don't mean so much catastrophes (such as what happened to you, although it is good that you didn't just give up) as you realizing that you've been doing something irreversibly wrong from the beginning that required you to restart the whole thing (or the whole part of the engine that is affected) in order to do it right.
6. I see, so you have thought this out a little. However, how will you handle actually running the effects? Will there be a giant if/then clause that checks for every single status and runs the code if there is?
7. Okay, good. It's just that sometimes, people can't "see for themselves", or they really just want to see what kind of work the author has done visually before they try anything.
And an extra thing:
8. Do you know how you'll handle event interactions? For example, suppose that you have a textbox, then somebody walks up to you and talks again. How would you queue that?
Or, suppose that you have a yes/no question that requires waiting on the player to answer. How would you handle that?