I am trying to implement a new Apricorn ball, and this is the code I got.
Does it look right, or did I do something wrong?
Tell me if I got it right or not.
BallHandlers::ModifyCatchRate.add(:GLIMMERBALL,proc { |ball,catchRate,battle,battler,ultraBeast|
catchRate *= 3.5 if battler.isShiny...