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Okay, I thought that was the case. We initially planned not to use EBS, then changed our minds a couple of months ago, but we didn?t add any Megas until just a few weeks ago. The animation apparently came with EBS, because it worked until I brought in variants of Megas within the same species...
That was my initial thought, but it turned out that the term isn?t used a single time in all of the EBS scripts. I spent most of yesterday and all of this morning trying to get the issue ironed out, and just now got it to manage the forms properly by making a few changes to the original...
In any case, thank you so much for the script and the help. And I?ll be searching the EBS section for everything related to mega evolution to check for hints. The word ?unmega? isn?t in that area at all, but the issue has to be in here or an area referenced by it, I suppose.
Sorry for the delay. That?s exactly the script I was trying to make on my own. Was closer than I thought! But I don?t have a very deep understanding of how it works.
When I implement this last one you sent - and I triple checked to make sure it?s all in there properly - my Pok?mon goes to the...
That worked! Thank you very much. I?ll go with that as a backup plan if necessary, but I was hoping for a way to make a certain one of a Pokemon?s form numbers line up with another one by using the same mega stone. Since nearly every species is going to have at least two alternate color forms...
Hey, thanks for the reply! But yeah, that’s what I’m stuck on, actually. I tried exactly that with two different mega forms of Pidgeot. Now I need a way to make sure that only the intended form of that species can evolve into its corresponding mega. Seems like there has to be a way to either do...
I saw a similar thread to this one several pages back, but it was in regards to v16, whereas I’m on 17. Currently trying to figure out how to have several different forms of the same species (mostly recolors) each evolve into their own corresponding megas. The pbs doesn’t appear to allow for it...