Recent content by abcd_z

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    Pokemon GB3: Rise of The Forbidden Faction [TCG fan-game]

    Oh! Hey! Sorry for the delay, I didn't realize people were still viewing this thread. I've been making progress, and I'm very close to an early release Story Mode edition of the game. It doesn't have cards or menuing, and I'm not sure if I'll include music and overworld animations, but it will...
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    Pokemon GB3: Rise of The Forbidden Faction [TCG fan-game]

    Slowly but surely making my way through the project. At this rate, it may be ready some time next year. : P Anyhow, here's some more images. Flying Club: Neo Continent Overworld: Any similarities to World 1 of Super Mario Bros. 3 is completely intentional. ; ) Neo Continent Grand Master...
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    Pokemon GB3: Rise of The Forbidden Faction [TCG fan-game]

    Neither. The plan is to build it from scratch using Python and the Pygame library. The hardest part will be converting the many different attacks and Pokemon Powers into code. I'm still working on the design, because I want to make absolutely sure that the code is modular and won't devolve into...
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    Pokemon GB3: Rise of The Forbidden Faction [TCG fan-game]

    I'm currently working on a fan-sequel to Pokemon Card GB2: Team Great Rocket Arrives. It will include TCG Island from the first two games, as well as Neo Continent, which covers the Gym and Neo expansions of the card game. The villainous organization Forbidden Faction uses powerful "forbidden"...
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    Pokémon TCG Adventure [Recruiting]

    I don't know if this is helpful or not, but I made some changes to my planned structure that I think add a lot of flexibility, and I can't think of anybody else who might be interested in hearing about it, so you're my audience. :P The initial impetus for this change was trying to figure out...
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    I'm programming the Pokémon TCG base set

    P.S. Any chance you could let the player use the same card in multiple decks? I always thought that that limitation made the Game Boy games needlessly more tedious when you want to swap decks but have limited cards.
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    I'm programming the Pokémon TCG base set

    I don't know if this helps you, but the plan for my game is to use an event-driven approach. I don't know if it's too late for you to implement something similar without a horrendous level of refactoring, but here's what that will probably look like in my program: An event manager is a class...
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    I'm programming the Pokémon TCG base set

    I cannibalized the three starter decks and made a deck with Blastoise, Dewgong, Lapras, Machoke, and Hitmonchan that's been wrecking the NPCs pretty consistently since I got a few more trainers. I have no idea if this is because the AI isn't that great or because I'm just that awesome, but I...
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    Pokémon TCG Adventure [Recruiting]

    Bear in mind that this is all high-level, structural stuff, and I haven't actually started implementing it, but my idea was to create a class that contains a list containing references/pointers to the active effect functions, a pointer to the current location in the list, and functions that are...
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    Pokémon TCG Adventure [Recruiting]

    Fair enough! Oh, yeah, no, I didn't mean to imply that I thought that was the case. I just meant to emphasize the need for precision in coding in a way that isn't quite there when you're just rebalancing Pokemon. Honestly, I meant that in the sense of, "Here's how I solved the issue of...
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    I'm programming the Pokémon TCG base set

    Out of curiosity, how did you structure the code for the pokemon attacks/powers/trainers? I'm working on something similar in Python, and I've been spending a lot of time working out the structure ahead of time so I don't end up with a huge tangle of spaghetti code.
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    Pokémon TCG Adventure [Recruiting]

    Er, not quite. Rebalancing the cards is a lot of time and effort, but there's some leeway there. If you give a Pokemon 10 HP more or less than it should have, it's probably not the end of the world. On the other hand, writing the code to deal with the effects of pokemon attacks and pokemon...
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    Pokémon Spinoff: Pokemon TCG: Neo (V1.41 Update)

    Different file systems handle line breaks differently. Windows uses the command characters for both CR (Carriage Return, move the cursor to the front of the line) and LF (Line Feed, move the cursor down without moving it to the beginning of the line). Unix systems like Linux only use Line Feed...
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    Pokémon Spinoff: Pokemon TCG: Neo (V1.41 Update)

    Playing 1.11, noticed that the person in the Challenge Hall tells you the reward will be a lv60 Mewtwo when it's actually a Master Ball. Also, here's a fire deck I've been using to good results. It uses a Charizard line, so it's probably going to be out of reach for anybody who hasn't used the...
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    Pokémon Spinoff: Pokemon TCG: Neo (V1.41 Update)

    The Aerodactyl in Courtney's deck is weak to water, but the original printed version of that card is weak to grass. This means Courtney is more vulnerable to a water deck. I don't know if this was intentional or not. The retreat cost on the original is two, not one, but again I can't tell if...
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