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For sunsteelstrike can't you just define a basic move function to handle the attack, then you find all references to MOLDBREAKER and turn them from 'attacker.hasMoldBreaker' to '(attacker.hasMoldBreaker || @function==0xfoobar)' where 'foobar' if your function code. Make sure if the moldbreaker...
Disclaimer:: this is on v17.2
But throat chop seems pretty straight forward, like a combination of imprison and healblock is how I did it (avoided looking into disable because it was referenced too many times lol)
First thing you need to do is add an effect to PBEffects
ThroatChop =...
So I'm pretty new to this, but this was the only thing that comes up when I google searching for this so I figured I'd toss my two cents in for anyone else who stumbles into it.
Also, before I go - I'm on v17.2 I'm working on getting gen 6&7 in my project now so not sure if this will work with...