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AkameTheBulbasaur
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  • If I need help, it seems that poisonpowder, sleeppowder, stunpowder and spore do not work.

    I already found the bytes but it does not work, I do not know why, the one that works is paralyzing
    I NEED HELP BRO:

    #dynamic 0x1B00000
    #freespacebyte 0xFF

    #org @Start
    attackcanceller
    attackstring
    ppreduce
    jumpifhalfword 0x0 0x20223EE 0x4E @StunSpore
    jumpiftype 0x0 0xD 0x81D83E8
    goto 0x81D77F9

    #org @StunSpore
    jumpiftype 0x0 0xC 0x81D83E8
    jumpiftype 0x0 0xD 0x81D83E8
    goto 0x81D77F9

    PARALYZE POKÉMON GRASS.


    This is what I wear but the spores do not work I mean: Somnifeo, Poisonpowder, stun powder and spore.

    Pokémon Ruby: 1C35620

    Tabla

    R: 1D6F14

    FR: 1D6900

    -------------------------------------------------

    Efecto 6: 1B0745C

    #dynamic 0x180000
    #freespacebyte 0xFF

    #org @TypeCheck
    jumpiftype 0x0 0xD 0x1D6F14
    goto 0x81D707F

    -------------------------------------------------

    Efecto 152: 1B08FD0

    #dynamic 0x1B00000

    #freespacebyte 0xFF



    #org @Main

    jumpiftype 0x0 0xD 0x81D6F3A

    setbyte 0x2024D21 0x5

    goto 0x81D6F3A

    -------------------------------------------------

    Efecto 67: 1B08FE2

    #dynamic 0x1B00000
    #freespacebyte 0xFF

    #org @Start
    attackcanceller
    attackstring
    ppreduce
    jumpifhalfword 0x0 0x20223EE 0x4E @StunSpore
    jumpiftype 0x0 0xD 0x81D83E8
    goto 0x81D77F9

    #org @StunSpore
    jumpiftype 0x0 0xC 0x81D83E8
    jumpiftype 0x0 0xD 0x81D83E8
    goto 0x81D77F9

    -------------------------------------------------

    Efecto 66: 1B09010

    #dynamic 0x1B00000
    #freespacebyte 0xFF

    #org @Start
    attackcancelLer
    attackstring
    ppreduce
    jumpifhalfword 0x0 0x20223EE 0x4D @CheckType
    goto 0x81D73F7

    #org @CheckType
    jumpiftype 0x0 0xC 0x81D83E8
    goto 0x81D73F7
    M
    Hey, AkameTheBulbasaur. How are you doing?

    I was curious whether it's possible to display limbo Pokemon on the Pokedex. I want to use those slots between Celebi and Treecko, haha
    Hey Akame, I noticed you learn ASM and are contributing nicely to the community. I'm wondering if you'd be interested in helping me with this battle engine project I'm working on? :D
    The palettes don't match the OWs like before you insert them they're one color but after you insert them they're different.

    But I guess I'll try doing that thing you said about choosing the best palette.
    I used the Advanced Pokemon Icon Editor from the Advance Series. I just replaced the old icons with your ones.

    (And thank you)
    I saw those HGSS OW style icons you posted in the Quick resource thread.

    I tried them out but they don't have right palettes. Is this a known issue.
    You just have to set to ignore or ask. I have the same problem patching my most recent version to the original that I used so it's not a difference in roms.
    Did the type change when you used a normal move? And yeah, I don't believe the ability buffer is the problem. I think it's the game changing the type that's the problem. If you read my last message it said that I found that it was the byte write that was the problem. It buffered the ability and successfully got the right type but it didn't put it back. I had tested it on a clean Fire Red rom and even that didn't work.
    I can do that. Last night I opened up the logging tool on VBA-M and found that the game can't write back the type change. It said there was an illegal byte write at (00)000000 at (08)76019C. So it's possible that it doesn't have the pointer loaded when it writes the byte back.
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