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AkameTheBulbasaur
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    Hey! Do you know how to skip the rival naming process in FireRed?
    well im confused on alot lol i was wondering if you might be interested in writing the scripts for me since i can understand them lol and its cool if you take a while i could just message you alot of what i want then you can get back to me. i have a great idea for this stuff and i really want it to be big... could you maybe skype me so we can chat easier? i dont really like this forums PM system...
    That's dependant on the encounter chance. Take a look at the code for it, I commented a line which says "this line modifies the encounter chance". Change it from 100% to something of your choosing.
    Oh, you're trying to get a Roaming Pokemon's map from teh swarmer thing's map buffering routine. Alrighty, so the map buffer routine reads two variables to determine map names. You need to modify the Roaming Pokemon routine to edit these vars, then it will work. Specifically the Map change and purge roamer one. Ask away in the ASM help thread if you have issues doing that!
    I'm 90% sure that one of your tables are probably incorrect. I don't remember EXACTLY which one, because I wrote the routine so long ago, but double check all of your tables (perhaps it's the one where you needed to have the amount of possible maps as teh first index).
    Did you set up the table for the locations? I made a specific look up table which I provided in the post :o

    As for the Pokemon name not appearing, it's because no specific Pokemon is currently swarming the map. Try making it swarm every minute and then talk to the guy after a minute. The original update in RAM is done per interval. So if you made the Roam time 20 minutes, the initial roam will start 20 minutes AFTER the roam is marked active. You can change this by forcing a playtime manually and then reverting it (though that is a little more complicated).
    Hmm, I'm not sure about the animation. You would have to analyze the routines for items like that and figure out where the animation is being played. From there making your own/or using the existing one if possible is the only way.
    I don't think it's the routine. Try just making a textbox run using Darth's code
    Hey Akame, you told me one time if i needed help with pksv, i could ask you, so i was wondering what's wrong with this script: http://mibpaste.com/TZnGDp I set the flag as the person ID, but they both still reappear when i change maps.
    ASM? Then i think i need to create a code. Although i am bad at that, but thanks. Would you wind if i knock you sometimes?
    Well i wanted Hydreigon appear in a room if the player has a dark pokemon. This could be done via level script by clearing the flag, but how do i check the type :/
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