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I think this is a decent message which I can mostly agree with. That being said, I've already witnessed a lot of mean-ness and snobbery directed towards binary hackers, and I feel like this is just encouraging more of that.
Here's the bottom line: we hack for fun. We can do what we want. You...
SMALL UPDATE (August 2022)
Steven now gives you 6 Lucky Eggs that disable EXP, and you can also obtain them in FireRed
Added 3 Berry Juice obtainable before Brock (FireRed)
A couple minor move edits
Some randomizer tweaks & fixes
The Luvlocke Challenge in the OP has also been finalized. I'm...
EXP UPDATE (August 2022)
Added optional Gen 6-style EXP Share obtainable at the start of the game (if in the Bag, entire party receives 100% of the EXP)
Added Scaled EXP system from Gen 5 (Pokemon receive more EXP if they are underleveled, less if they are overleveled)
Steven now gives you a...
BALANCE UPDATE (August 2022)
Physical/Special split is now applied only to certain moves rather than universally. This was done for balance reasons, and because I think it fits Gen 3 better. There are optional patches to re-enable it fully if you want, but I don't recommend it.
A new move has...
BIG UPDATE
FireRed version added! Based off of the latest version of Throwback. I also added a patch that removes the need to teach HMs as long as you have certain types in your party (see here). Doesn't work for Flash sadly.
Reimplemented EVs. You can discourage EV grinding by just banning...
Cleanse Tag Modifiers
This is the result of my decomp research trying to buff Cleanse Tag to be a little less useless. In vanilla it reduces wild encounters by 2/3.
FireRed
At 0831E6, change 20 68 40 00 03 21 (2/3) to 20 68 00 00 03 21 (1/3) or 20 68 00 00 02 21 (1/2).
Emerald
At 0B5B00...
This is a really awesome patch - however I cannot get the Flash script to work. I'm adding a new level script, setting it to type 2, flag 4000, var 0001, script 2 990024, then changing the 0xFFFF to 0x0 in the map script. That should do it right?
Given that this only has the 1st gen Pokemon, you could implement a habitat limitation for the randomizer. Habitats are a classification system that is exclusive to FRLG, so you could make it so wild Pokemon are only replaced by Pokemon in that same habitat. You'd need the space to add that...
It does unfortunately mean that, yes. I didn't really put much thought into Dex completion as it's not something I personally try to do.
You should be able to catch every non-legendary though, provided you use the default randomizer settings.
BIG UPDATE
- Added 7 new moves, with tutors
- Recolored player sprites & battle UI
- Rebalanced several moves
- Removed EVs (you can still use the Altering Cave in post-game to EV train)
- Added 9 Berry Juice obtainable before Roxanne, as well as certain Pokemarts
- Rough Skin has been...
Join the Discord, and go to the top pinned message in the main chat. There is a fanmade patch that includes stuff like rare candies for sale for challenge runs. It also removes EVs by the way.
Oh but that's exactly what I meant - random as in not deliberately set by anyone. I didn't know that about IVs since the trainer editor I'm used to didn't let you change em.
Late reply, but I've found myself losing a bit of motivation to play due to this (mainly feeling forced to wipe out IVs). The Nature preservation thing is cool I guess.
I know for a fact that enemy trainers have completely random natures in vanilla Emerald, except for maybe the Battle Frontier...
I'm aware that there's a patch which removes EVs, but there's a part of me that would prefer if it also removed the ability to change IVs and Natures, and gave opposing trainers "random" IVs and Natures.
I just think that Natures and IVs make your Pokemon unique, and changing it shouldn't be...
Hi! Your set of second frames for FRLG sprites is no longer accessible. Could you reupload them please? It would be a really fantastic resource to use, as no one else has attempted this to my knowledge so far. Thanks!!