Recent content by Alignment

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    FireRed hack: Pokémon Celestium

    Umm, I can't tell you based on gyms because you don't really do all of the ones your encounter. I'd say 3.5 hours with speed button. All thanks to your testing <3 The only oddities I was aware of were mentioned :S Anyways, thanks for the compliments. Maybe a screenshot will show what you...
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    FireRed hack: Pokémon Celestium

    APS is the new way to go! No, it's because I extended the ROM when I applied Jpan's engine. LIPS can't handle extended ROMs I think. Come on, it doesn't look like Charizard. You're just saying that because it's orange and has wings. It's actually hard to make it not look like dragonite...
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    New sprites, is Free

    I haven't seen anyone sprite like that before. I've always seen the lineart --> colors --> shading route. Though you do them all at the same time it's cool and I guess it works.
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Could you perhaps tell me what you're going to use these scripts for? It may help me help you because I don't think anyone really does that and maybe I can find a solution for you by other means.
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    He made tutorials didn't he? I'm not sure what you mean by 'scripts', or atleast I think that we're referring to different things.
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    You can change held items on Advance Trainer. I don't think thief actually steals permanently though.
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    FireRed hack: Pokémon Celestium

    I'll work on that, actually I'm currently inserting some new stuff to deal with that very problem! Progress Updates: I made a lot of progress the past couple weeks, even though I was a little tight on time. The testers who did test ended up getting back to me on Wednesday last week, and it...
  8. Oddities

    Oddities

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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    There is a tutorial in the tutorial section by someone named Blitz, it's called 'How to palette edit anything'. Or something along those lines, using the method he used in the tutorial you can find the offsets for the HP boxes. They DO range in between 3 palettes I believe. It's been a while...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    You export the image (in black and white) and the .raw Then you edit the image/insert your own into UNLZ Then you change the tilemap to fit your image, often done in NTME Finally you change the palette!
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Errr... I don't think you can or should for that matter. PKSV has a built in script generator if you want. UNLZ, the same way you did the background.
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I'm pretty sure when you decompile an offset it puts an 8 infront. So the offset is really 0x14D7F6. When you re-script the entire thing you take out the 8. It's also a better idea not to replace old text signs with larger scripts because it may overwrite something other than what you're trying...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Question 1) change your #dyn to something inside the ROM, i.e 0x740000 Question 2) You can do this two ways. A simple setmaptile checking a flag, or a walk_down if the flag isn't set. To so both of these you need the same skeleton as you made in question 1. Instead of else you have to just...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Difficult especially if you aren't experienced is the simple answer. It requires ASM, technically I think you can do it in HEX as well. A simpler thing you can do is just edit what it says. So instead of 'battery dead' ect... you can say something like, 'Launching Hack Name.'
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Why not just leave it? Removing it will not fix the fact that the RTC won't work. Therefore, just leaving it would be the simplest solution. There is a program called UNLZ GBA that will help you do this. Guides for using it are all over the tutorial section :) You can do this with a program...
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