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Umm, I can't tell you based on gyms because you don't really do all of the ones your encounter. I'd say 3.5 hours with speed button.
All thanks to your testing <3
The only oddities I was aware of were mentioned :S
Anyways, thanks for the compliments. Maybe a screenshot will show what you...
APS is the new way to go!
No, it's because I extended the ROM when I applied Jpan's engine. LIPS can't handle extended ROMs I think.
Come on, it doesn't look like Charizard. You're just saying that because it's orange and has wings. It's actually hard to make it not look like dragonite...
I haven't seen anyone sprite like that before. I've always seen the lineart --> colors --> shading route. Though you do them all at the same time it's cool and I guess it works.
Could you perhaps tell me what you're going to use these scripts for? It may help me help you because I don't think anyone really does that and maybe I can find a solution for you by other means.
I'll work on that, actually I'm currently inserting some new stuff to deal with that very problem!
Progress Updates:
I made a lot of progress the past couple weeks, even though I was a little tight on time. The testers who did test ended up getting back to me on Wednesday last week, and it...
There is a tutorial in the tutorial section by someone named Blitz, it's called 'How to palette edit anything'. Or something along those lines, using the method he used in the tutorial you can find the offsets for the HP boxes. They DO range in between 3 palettes I believe. It's been a while...
You export the image (in black and white) and the .raw
Then you edit the image/insert your own into UNLZ
Then you change the tilemap to fit your image, often done in NTME
Finally you change the palette!
I'm pretty sure when you decompile an offset it puts an 8 infront. So the offset is really 0x14D7F6. When you re-script the entire thing you take out the 8. It's also a better idea not to replace old text signs with larger scripts because it may overwrite something other than what you're trying...
Question 1) change your #dyn to something inside the ROM, i.e 0x740000
Question 2) You can do this two ways. A simple setmaptile checking a flag, or a walk_down if the flag isn't set. To so both of these you need the same skeleton as you made in question 1. Instead of else you have to just...
Difficult especially if you aren't experienced is the simple answer. It requires ASM, technically I think you can do it in HEX as well. A simpler thing you can do is just edit what it says. So instead of 'battery dead' ect... you can say something like, 'Launching Hack Name.'
Why not just leave it? Removing it will not fix the fact that the RTC won't work. Therefore, just leaving it would be the simplest solution.
There is a program called UNLZ GBA that will help you do this. Guides for using it are all over the tutorial section :)
You can do this with a program...