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Recent content by Alisa180

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    All-Instrument Patch (FireRed, Ruby, Emerald)

    What!? The drum table has to be in an aligned offset!? I didn't know that...God damn it...I'll have to fix that. I haven't abandoned this. Just been busy with other things which have higher priority for me (School, the DS mugshot hack, my own fledging ROM hack). ipatix, thank you for helping...
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    Pokemon Firered Novus ROM BASE

    Hi, I understand progress on this patch is slow right now. But I would greatly appreciate it if someone would provide the download link to the version of the patch with all the Gen 5 movesets. It would be invaluable for my hack.
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    Patch: MrDollSteak's Decap. and Attack Rombase

    An Emerald version of the patch! That's awesome news! It's only a matter of time before hacking Emerald becomes just as appealing, if not more so, as hacking FireRed. Looking forward to it!
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    Research: NDS-Style Pre-Battle Mugshots

    If you're talking about the 'sprite movement' animation, it IS possible to have the sprites remain frozen in place. Unfortunately, using my current method, it takes a bit of trial and error depending on the starting position. I'm working on it! Like Derlo said, load and edit the RAW tileset...
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    Research: NDS-Style Pre-Battle Mugshots

    'Animated bar...tileset...' You're talking about the tileset used for the VS. backgrounds, right? I was looking for that thing! This is very useful, and will goes a ways in helping refine this. Thanks again!
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    Research: NDS-Style Pre-Battle Mugshots

    That's incredible! Can you tell me how you did it? I have a rough idea, but some exact info would be good.
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    Research: NDS-Style Pre-Battle Mugshots

    Some of these I knew about (like the initial positions and height), but several of these I hadn't figured out yet. Thank you, I will definitely put these to good use! I'm still working on this, but school has started, so my progress has slowed significantly. Once I have this figured out for...
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    Code: DSLN: An Emerald Hacked Engine

    Oh thanks! I was looking around, but last I saw the Fairy type implementation still had several major bugs to work out. And the stupid forum search didn't turn up the p/s split. Thanks again!
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    Code: DSLN: An Emerald Hacked Engine

    Yes, yes, YES. I've wanted to use Emerald for my hack so badly. Tag Battles, Contests, a Berry system...the latter of which many have tried to hack into FireRed because FR has to much more to offer. The friggin' Battle Frontier! Not to mention a vast array of tilesets available for map-making...
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    Research: NDS-Style Pre-Battle Mugshots

    Yes, I have IDA. And I could never get the stupid thing to work properly for me. I'm certain I'm doing something wrong, somewhere, I'll have to try again sometime. But at the moment, I can't get to a point where I can simply browse through functions and such. I use No$GBA's disassembler...
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    Research: NDS-Style Pre-Battle Mugshots

    Oh f*** yes! Excuse my language, but do you know how many time I've fruitlesly googled 'List of FireRed functions?' This is incredibly useful for me, and it's already helped me get a much clearer picture of the mugshot routine. I'll give the code you posted a shot, and check back in if I have...
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    Research: NDS-Style Pre-Battle Mugshots

    The reason the player mugshot is removed is because I effectively 'fused' it with the opponent mugshot to make the 128x64 mugshot. And that was because I didn't know how to do precisely what you just told me. I knew it was possible, but with my limited ASM experience I decided to improvise with...
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    Tool: Complete Item Editor

    It works! Thanks, this will be incredibly useful!
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    Tool: Complete Item Editor

    Here's a copy-paste of the error text.
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    Tool: Complete Item Editor

    When I click continue, the program still works, but it refuses to bring up the 'More Usage' screen. I already have the latest version of the .NET framework. Visual proof: I hope we can figure this out because the 'More Usage' screen, with it's wide variety of possibilities, is one of the...
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