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Could you give me the link? Oh and what about the flags? 1000 is checked for in the script, that has to be getting reset too
Alright. Now my game doesn't even start up. I started from a backup that does start and used the dynamic 740000 and I even looked in a hex editor to be sure it was...
Whenever I save my game and load it. Both the variables and the flags are reset back to 0 even though I set them both to 1 in my script. I'm using pksv, but that shouldn't make a difference as far as I know.
You need to set a flag in your script (you should start flags around 1000). Then you...
I have this problem that keeps showing up intermittently. Sometimes when I put the offset number in Advance Map it adds an 8 to the front when I open it. Other times it has no problem opening the offset that I put in.
So, I have a weird problem. Everytime I walk into my map of Pallet town from route 1, the sprites on one of the houses becomes random other sprites. If I walk until it's off the screen and return then it returns to normal. Anyone have an idea how to fix this?
Yes, it is, but that would be a lot of scripting work on your part.
I'm making a game out of firered and I have this problem where a character doesn't appear until you step into the map.
If you want him to disappear use the flag, and set the sprite's person id to the flag number you use.
And for the frozen script tile, just use a variable (start using variables at about 7000) and put that variable in the variable number box and the var value to 0, and the unknown works with 0...
If you want an event to happen once you have to use variables, unless you want the character talking to disappear. If so, set the flag number 202 to the person id. If you want the person to stay you'll have to use a variable and set that variable to a different value instead of setting the flag...
I'm now having trouble with a script that checks to see if you have a pokemon, but it just freezes. I've tried setting the offset as the map script offset, but it doesn't work.
New sprite
You could go about a different approach. You could create a new sprite just like the one you have now and give it the properties you want, and in an earlier script just set his flag number and instead of doing that you'd just have to clear his flag and set the flag of the person you...