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Recent content by aljohnston112

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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Could you give me the link? Oh and what about the flags? 1000 is checked for in the script, that has to be getting reset too Alright. Now my game doesn't even start up. I started from a backup that does start and used the dynamic 740000 and I even looked in a hex editor to be sure it was...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Whenever I save my game and load it. Both the variables and the flags are reset back to 0 even though I set them both to 1 in my script. I'm using pksv, but that shouldn't make a difference as far as I know. You need to set a flag in your script (you should start flags around 1000). Then you...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    I have this problem that keeps showing up intermittently. Sometimes when I put the offset number in Advance Map it adds an 8 to the front when I open it. Other times it has no problem opening the offset that I put in.
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    Thanks for that.

    Thanks for that.
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    So, I have a weird problem. Everytime I walk into my map of Pallet town from route 1, the sprites on one of the houses becomes random other sprites. If I walk until it's off the screen and return then it returns to normal. Anyone have an idea how to fix this?
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Yes, it is, but that would be a lot of scripting work on your part. I'm making a game out of firered and I have this problem where a character doesn't appear until you step into the map.
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Dang it. Oh well... pretty easy fix.
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Could it have anything to do the characters changing maps?
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    If you added stuff to the script after you 1st compiled it then it might have overwritten itself over one of the first offsets.
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    If you want him to disappear use the flag, and set the sprite's person id to the flag number you use. And for the frozen script tile, just use a variable (start using variables at about 7000) and put that variable in the variable number box and the var value to 0, and the unknown works with 0...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    If you want an event to happen once you have to use variables, unless you want the character talking to disappear. If so, set the flag number 202 to the person id. If you want the person to stay you'll have to use a variable and set that variable to a different value instead of setting the flag...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I've already tried that, it does seem to work better at first, but it does the same thing. I doesn't apply the 2nd set of movements.
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    So... more problems. I got this script to work up to the point where the 2nd message happens, but the 2nd set of movements doesn't happen.
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    For the first code, you probably just need an end. It continues to run when it decompiles. The end tells it to stop.
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I'm now having trouble with a script that checks to see if you have a pokemon, but it just freezes. I've tried setting the offset as the map script offset, but it doesn't work.
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