Recent content by AlmightyK

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    Emerald hack: Pokemon Emerald Double Up Delevelled v2.5 (Added feature patches)

    Added individual Feature Patches for a randomiser compatible vanilla game
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    Emerald hack: Pokemon Emerald Double Up Delevelled v2.5 (Added feature patches)

    2.5.12 hotfix done to fix shoal cave and boss fights. Besides core Engine updates I don't there should be a patch for a while that i can think of.
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    Emerald hack: Pokemon Emerald Double Up Delevelled v2.5 (Added feature patches)

    Finally got around to updating this thing. Now to give it a Nuzlocke test. EDIT: Made it to E4 without a loss. Nuzlocke is viable, just difficult.
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    Emerald hack: Pokemon Emerald Double Up Delevelled v2.5 (Added feature patches)

    Most mechanics follow modern rules. So knocked out Pokemon are replaced at the end of the round. I believe an attack will redirect to the remaining Pokemon in a double battle if one is knocked out though.
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    Emerald hack: Pokemon Emerald Double Up Delevelled v2.5 (Added feature patches)

    Link updated, have fun. Edit: access settings should be fixed, sorry about that
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    Emerald hack: Pokemon Emerald Double Up Delevelled v2.5 (Added feature patches)

    Thanks for that. I will need to re-upload the file and should be able to do within the next 48 hours. That said, if anybody has a copy of the latest patch feel free to upload a backup before I do.
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    Emerald hack: Pokemon Emerald Double Up Delevelled v2.5 (Added feature patches)

    Updated to 2.4 with a variety of bigish changes. Have fun.
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    Emerald hack: Pokemon Emerald Double Up Delevelled v2.5 (Added feature patches)

    The first was part of the intent. I am glad you enjoyed it. Though would you say the generally difficulty was higher or lower? I didn't come up with the colour change, but felt it does help make things feel more unique. It was an immediate sell for me. I am happy the Shiny rate felt good for...
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    [Other] Randomised Features Assistance Requested (Emerald)

    I was hoping for some assistance with making some features work in the Emerald Decomp. 1) What would I change to make it so Wild Encounters would spawn with Random moves available to their level or lower, instead of the specific set of 4 for their level? I have tried looking and am unable to...
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    Emerald hack: Pokemon Emerald Double Up Delevelled v2.5 (Added feature patches)

    Version 2.3 just released, pretty sure it should work fine
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    Simple Modifications Directory

    I got it working, the problem was a / and } adjacent to each other in pokemon.h The second has been fixed by reducing Filler.11 to a lower number. I hope that doesnt break other things.
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    Simple Modifications Directory

    Attempted to add manually and received errors and further
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    Tool: [Tool] Decomp Pokémon Randomizer

    Sadly this no longer seems to work due to changed syntax
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    [Other] [Pokeemerald] Adding ONLY Hidden Abilities from Pokemon Expansion

    Thanks for this, I got it working in my own version. Is there a way to give a visual effect of some kind when a Pokemon with a Hidden Ability appears?
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