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Alpha's Zelda Text Editor DS
AZTEDS is a program written in Python to edit text in TLoZ: Phantom Hourglass and TLoZ: Spirit Tracks. Since the tool was just finished, and not many testers are available, it is likely to be a little buggish. Although, it is a step forward in Zelda ROM Hacking...
It has been quite some time for me. It's about time for me to reintroduce myself. I'm Alpha de Splash. I was previously known as pokesplash.
I've been away doing lots of programming and webmastering. I'm an HGSS researcher, so I can't wait to put my input in again. :)
--Alpha
Poketex is not capable of handling the sprites. If anything, it can do the overworlds. If you did want to locate more offsets, you can search your ROM for TEX0 (T-E-X-zero) and those should load (except for a certain texture case which I'm looking into now).
I think I have the general format of the HGSS trainers. It is indeed different from the trainers of DPPt (So it won't work on DPPt Tools). And you should be able to use the same narc for the english granted that they don't insert trainers (that would cause all the trainers to be one later...
Well 8BPP is the native GIF format, so if your really having issues, just save it as a .GIF file then reopen it separately and save as a .PNG.
I'm pretty sure that should work, though I'm very limited, as my PokeDSPic doesn't work (Its just my computer)
I've looked through the map files and they retain the same structure (minus some little change in the file head size and the note below). In fact my map viewer is finally almost done! (dppt/hgss)
There is something different with permissions, where 06 is the default free movement byte instead...