Recent content by aMammoth

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    [Map✓] Replacing tiles in tileset 0

    i believe the game messed up :( which is no good. I could tell when i tried to look at pokedex entries in PGE and it was all symbols wonder when it happened. i just got done replacing all maps with the first tile in tileset 0 , removing all events, and map scripts.
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    [Map✓] Replacing tiles in tileset 0

    When ever I go to load the altered tileset0.dib I get an error saying "The automatic search did not find any free space." i am not able to increase the number of blocks as well.
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    [Tool] help compiling AME and ASE

    i appreciate the response! finally getting around to checking the forum. i was attempting to compile it with Qt 5.6.2 MinGW 32bit, but downloading 5.7 version now. im new to the whole compiling thing and ive noticed alot of the readme's on github tend to give a minimal amount of detail in the...
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    [Tool] help compiling AME and ASE

    Just really want to tinker around with them. I had an idea for a program similar to ASE. And id gladly report any bugs i find. I dont understand some steps in the instructions, like how to set dependences. Normally i have no problems learning how to do something on a computer, but im really...
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    [Tool] help compiling AME and ASE

    ive tried many times to compile both Awesome Map Editor and Awesome Script editor. I downloaded the source folders off of github. i dont know how to compile the files from that point. i have looked around for a more detailed guide or video but ive had no luck finding anything. is it really that...
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    [Map✓] tile corruption?

    Many thank you's Fortunately I had a backup I was unaware that , more or less, all outdoor maps need the primary tileset to be set to 0 What if I replace some tiles in tileset 0 , I would be able to use those along the connection border without any issues? Other than issues related to the tiles...
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    [Map✓] tile corruption?

    well i made a new map, inserted and all. set tileset to 1 and 2 , it contains the tiles that are glitching from both maps. started building the tiles. now the tiles in petalburg and littleroot are a complete disaster. i dont understand why though. given i edited the tiles for the new map i...
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    [Map✓] tile corruption?

    I finally found another post about the same thing. I guess maps have to share boarding tiles. To resolve this issue , could i insert a map with tilesets 1 and 2 as like a transition between route 104 and petalburg?
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    [Map✓] tile corruption?

    Tree and ground tiles mostly In petalburg im using tileset 0 and 1 And route 104 is using tilesets 0 and 2
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    [Map✓] tile corruption?

    Ruby version testing the rom hack so far . when im in petalburg city, all tiles are fine. exit petalburg left, a portion of tiles get screwy as well as the petalburg tiles boarding the connection. is this what tile corruption is ? or is this product of something else? i copied the original map...
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    [Map✓] connection between two maps shifts

    thank you so much! im still kinda new to ROM Hacking, but im getting it down. scripting is a struggle to write , but i can read it fairly well.
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    [Map✓] connection between two maps shifts

    https://youtu.be/6AJPux-U2XU here you go
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    [Map✓] connection between two maps shifts

    I have no clue what would cause this issue. only at this connection, all others are okay 6AJPux-U2XU any advice on how to resolve this would be appreciated
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