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Hi there. I'm also new to decomp, and I'm trying to implement this using the RHH as well.
I followed the instructions in the first post to the best of my ability, and got some merge conflicts. A friend helped me out through those, but now when I go to make the game, I get this and no game...
Me and a friend are messing around with the Emerald disassembly, and just managed to fuse together the battle engine upgrade, Pokemon expansion, and item expansion ones (don't ask how). She tested for me overnight if Shields Down and Stance Change work, and they apparently don't, which makes me...
I apologize for the late reply, but thank you so much! Your explanation was exactly the thing I needed!
One last thing (hopefully): I added item_expansion and I believe I'm ready to actually make the damn thing. So I type in "make" and I get greeted with this:
So it seems like I need this...
Call me old fashioned, but I like forums better than Discord for troubleshooting. When I use a search engine, I'll find forum threads in the results, not a Discord server. And in the event someone else has my problem and their first inclination is to use Google to try and fix it, I'd like to...
All I get when I reach step 4 from the tutorial earlier in the thread (here) is "CONFLICT (content): Merge conflict in include/global.h"
I don't know what the conflict is; just that there's at least one, and that it exists in pokemon.c, global.h, level_up_learnsets.h, and base_stats.h. A full...
I can't read code for crap, so if I could get a layman's terms walkthrough from someone, that'd be much appreciated. Specifically for the conflicts about pokemon.c and global.h; I don't even know where to begin with those.
(Bonus points if someone can help with any conflicts that might be...
Changing it to .seen actually does work, I just discovered; I just couldn't place .owned and .seen one after the other.
As for having to do it for every trainer, I don't; I just have to do it for every Battle CD I make, which isn't that big of a deal.
Once again, thank you for your help!
Ironic that you're one to say this, considering your avatar/signature is the definition of asshole.
But, at any rate, definitely looking forward to when this is completed!
My game has a feature from Pokemon XD called Battle CDs. If you don't know what those are, basically, you have to beat a trainer with a preset team.
And there lies the problem: the game thinks that the player has caught whatever I give them, since... well, they've technically caught it. But I...
Dark (and Ghost) doing neutral damage to Steel types is a thing that was introduced in generation 6 (X/Y). Games released before then have Steel resist Dark and Ghost.
Hey man, it was actually quite fun to play through. All the bugs made it quite the unique experience, and never was I really upset about them; they made the game more charming, since there was nothing game breaking. Then again, I enjoy games like Goat Simulator and Sonic 06, so I'm probably...
I realize the chances of this still being worked on are virtually 0%, but I'd like to report a couple of bugs anyway that I encountered on my stream last night.
The first one I'm not sure how to put in words, so: https://youtu.be/F_2I7FlbQV0?t=735
The second one is much simpler; Magical Leaf...
I've always wanted to try a solo run with Mudkip, so I guess him. If I were to evolve him, he'd be able to take care of every gym no problem. Plus, he learns all the HMs you would need to know to navigate Hoenn and all its dungeons!