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Recent content by AngelsAdvent77

  1. AngelsAdvent77

    I did just now :)

    I did just now :)
  2. AngelsAdvent77

    Yah, I got your PM. It works fine. Good luck with that badge ! :nod:

    Yah, I got your PM. It works fine. Good luck with that badge ! :nod:
  3. AngelsAdvent77

    No worries, lol. I got your PM too, so I'll reply there.

    No worries, lol. I got your PM too, so I'll reply there.
  4. AngelsAdvent77

    It means you've reached the level cap. You'll need to use other Pokemon to get more badges to...

    It means you've reached the level cap. You'll need to use other Pokemon to get more badges to raise the level cap.
  5. AngelsAdvent77

    [Scripting Question] KYUREM Evolution Scene

    Is it possible to make the KYUREM Fusion process initiate the Evolution Scene ? If so, how would one do that ? The use of the DNA Splicers on KYUREM is quite bland :(
  6. AngelsAdvent77

    [Scripting Question] Obedience Check and Experience Gain Questions

    Thanks everyone for the replies ! I believe I have been able to make the changes I wanted. I ended up using a combination of what every poster replied with. I hope this thread helps someone else in the future {:3}
  7. AngelsAdvent77

    [Scripting Question] Obedience Check and Experience Gain Questions

    Hello, thanks again for the replies. 1) Ideally, I want the “Default” state of my game to enforce the Obedience Check. So I’m just confused why I should change “return false” to “return true”. . . . For example, Mega Evolution is by “Default” allowed in Essentials. The same for Z-Moves when you...
  8. AngelsAdvent77

    [Scripting Question] Obedience Check and Experience Gain Questions

    Thanks for the reply ! I have some follow-up questions. . . . 1) I plan on creating a Global Switch for the Obedience Check feature. The Global Switch I want to design should function to “LIFT” the Obedience Check feature. If I did this, would it be like: return false if...
  9. AngelsAdvent77

    [Scripting Question] Obedience Check and Experience Gain Questions

    Hello, I have the following questions about Pokémon Essentials: 1) For the Obedience Check script (within “PokeBattle_Battler”), does the number of badges part (ex: if @battle.pbPlayer.numbadges>=5) consider the order of badges ? Or is it just simply how many badges you have (order doesn’t...
  10. AngelsAdvent77

    Yes, let me explain. I didn’t want to give any “traditional” Starters. Too many other games...

    Yes, let me explain. I didn’t want to give any “traditional” Starters. Too many other games give you the KANTO starters or the ones from HOENN/SINNOH etc. The idea was to give the Player “decent” choices. Pokémon that aren’t terribly bad in battle and can at least hold their own in...
  11. AngelsAdvent77

    Evo During Battle

    def pbEndScreen follow_pbEndScreen if $scene.spriteset && @pokemon==$Trainer.party[0] $PokemonTemp.dependentEvents.refresh_sprite(false) end end Sorry, but where exactly do I add that code? I tried adding it to various scripts being Battler, PokeBattle, Follower, and...
  12. AngelsAdvent77

    Evo During Battle

    Hi, thank you for your response! I'm not sure if this script is the "cause" of the error, but seeing how every evolution that happens in battle leads to it, there must be something conflicting with this script (I have a good amount of other custom scripts). What happens after the error message...
  13. AngelsAdvent77

    Evo During Battle

    I am getting this error for this script: How can I solve this? Thanks!
  14. AngelsAdvent77

    Resource requests

    Does anyone have/know where to find overworld sprites for Mega Houndoom ? Thanks
  15. AngelsAdvent77

    Colored Characters on Black & White Screen

    If the screen is set to appear in black & white color, is there a way to have it so that some Character Events still appear in color ? The only work-around I can think of would be to NOT change screen tone to black & white but to change the tileset color of the map to black and white. Then go...
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