Recent content by AnimeGD

  1. AnimeGD

    [Script] pokeruby poryscript help

    I couldnt figure out where to make the changes, GitHub said it was the same as Emerald, but the Ruby Makefile is laid out differently and I couldnt find the lines I was supposed to replace. And Ruby doesnt have a Make_Tools.mk file. So it seems the installation is not the same despite saying it...
  2. AnimeGD

    [Script] pokeruby poryscript help

    I feel like I've been asking a lot of questions on here as of late, I apologize for that, however; I am confused as to the installation process of poryscript for pokeruby. I managed to get poryscript working completely fine for pokeemerald. I just can not figure out what changes I need to make...
  3. AnimeGD

    [Other✓] Version Exclusives Question

    Ok, cool. Thank you for confirming. I'm loving how much better Decomp is so far as opposed to Binary Hacking!
  4. AnimeGD

    [Other✓] Version Exclusives Question

    Let's say I work on a Decomp project using pokeruby and I finish it. I'd compile the finished game using make -jN ruby_rev2 Then I would have the playable game. Then, could I make some changes to the game code and maps to have different Pokemon obtainable and then run make -jN sapphire_rev 2 So...
  5. AnimeGD

    [Other✓] Need Help With Birch Intro Lotad

    If I change that to 0, would that make the Intro Pokemon always shiny? Or would it be random?
  6. AnimeGD

    [Other✓] Need Help With Birch Intro Lotad

    I modified the part of the code for the Birch Intro, to change the Lotad into a Quilava successfully; But I had noticed, next to the SPECIES_LOTAD was a bit called SHINY_ODDS and it was set to 0. I tried a bunch of different numbers (25, 50, 75, etc...); But no matter what, after many reloads...
Back
Top