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Recent content by Anon822

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    [Pokeemerald-expansion] How to fix undefined references

    So to clarify, the above changes did not fix the initial issue. This is because you have removed the include for the src/data/items.h file and it's no longer even getting compiled, which makes everything in the file undefined.
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    [Pokeemerald-expansion] How to fix undefined references

    Thanks for providing the file, but it would be a lot easier to use if you shared your whole repo. You've added quite a few TMs and made a lot of changes to the file. It's generally a good idea to compile the project as you make changes so that when an error occurs, you have fewer changes making...
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    [Pokeemerald-expansion] How to fix undefined references

    Were you able to compile the project before making those changes? If you were then your changes are at fault, otherwise the problem could be that you didn't install the project correctly. Since you edited items, it seems pretty likely that you made some kind of mistake in src/data/items.h which...
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    Need help with a Pokemon Emerald Mod Idea

    Yes, that's one way to do it. The part after "blob" in the link is the commit id, so the link always leads to that specific version of the decomp. If you want to show surrounding code and what was changed you can display your changes as diffs, but the + symbols make copy-pasting larger code...
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    Graphics - Change Pokeemerald Run Animation

    The game still displays the images as 16x32. You'll need to change the data that determines the sprite's size. Here are at least some of the places where the width is defined: https://github.com/pret/pokeemerald/blob/5dbd90b917c2474cd89b45b2c2e33e1544c43b0e/spritesheet_rules.mk#L99...
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    Need help with a Pokemon Emerald Mod Idea

    Nice work! But using just line numbers to express locations is bad. As the decomp gets updated those numbers can change, so you should at least specify what commit those line numbers are for.
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    [Pokeemerald-expansion] How to fix undefined references

    Undefined reference means that you have referenced some symbol like function or variable name, but it isn't defined at the point where you're using it. For example your errors are saying that you're referencing a symbol called "gItemsInfo" in various places even though such symbol is not known...
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    Anyone got a good emerald rombase?

    pokeemerald-expansion is probably the only emerald rombase with pokemon up to gen 9, but you won't be able to use it with HMA.
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    Graphics - Change Pokeemerald Run Animation

    No. The game only supports sprites of specific sizes and 18 isn't one of them. You'll either have to shrink the width to 16 or increase it to 32 which is the next supported size.
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    Need help with a Pokemon Emerald Mod Idea

    Since you're posting this in the decomp section I'm guessing that you already know that the pokeemerald decomp is the best tool for changing or creating game mechanics, as it makes editing the game's code easy. With the decomp you can create a mod like that just by using any text editor program...
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    [SOLVED] Error when installing pokeemerald - string.h: No such file or directory

    No idea what would cause that (perhaps the compiler version you're using?). I guess you could just skip building agbcc and compile pokeemerald using devkitARM's compiler instead by running make modern
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    [SOLVED] Error when installing pokeemerald - string.h: No such file or directory

    So you probably didn't manage to install agbcc correctly. You should post the errors if you want someone to help you.
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    Automated testing - what do you do?

    I don't think automated testing is used much outside of pokeemerald-expansion. Most people just test their hacks manually using debug menus, debug scripts and save files to get to the correct part of the game quickly.
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    Editing the Zigzagoon battle after choosing a starter?

    See: https://www.pokecommunity.com/threads/how-do-i-edit-the-zigzagoon-at-the-start-of-emeralds-moveset-ivs-nature.456836/#post-10392884
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    [Script-NPC] Check if ONLY a certain type is in player's team

    The first two steps seem right but what's going on in that script? It looks like you've tried to write it for poryscript, but you've also just copy-pasted the snippet from my last message (which is not using poryscript). There are also other mistakes like the if-else statement's conditions being...
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