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Has anyone figured out how to implement the new Mega Evolution speed mechanic from Sun and Moon where the speed change from Mega Evolving is taken into account for calculating move order?
I was wondering if there was a way to change the size of the cursor for the town map, because my map has 32*32 pixel squares but the cursor in-game uses 16*16, and it just looks bad. If anyone could help it would be greatly appreciated. Edit: I scoured the scripts and changed a couple settings...
So i have an autotile for surfable water in my project and it works for surfing but it also works for walking on ONLY when walking up. The terrain tag is correct but I cannot figure out how to get this problem fixed.
Thank you for your advice, but I could not get it to work under the pbOnDamageLost(damage,attacker,opponent). I eventually figured out how to get to work under def pbEffectsOnDealingDamage(move,user,target,damage) in PokeBattle_Battler. I added this code under the if damage>0 section...
So I am wondering how I could get these abilities to work in essentials, and I am pretty lost. These ideally should only activate when a damaging attack is used and not when a status move is used.
Flinching-Increases flinch chance for every attack by 30%
Burning-Increases burn chance for...