Recent content by ANormalGuy

  1. ANormalGuy

    [Scripting Question] Using more than one Battle UI, is it possible?

    I'm kinda new in this forum and I was wondering if it is actually possible to use more than one Battle UI (user interface). If that's the case, I would really appreciate any scrip which can allow me to do this. Thanks in advance.
  2. ANormalGuy

    [Scripting Question] Trouble in making wild pokemon work like a trainer (in a more immersive way)

    Thanks for the link, GT-Baka! Maybe you're right, scripting that would be too much trouble. The S.O.S Battles should do the job.
  3. ANormalGuy

    [Scripting Question] Trouble in making wild pokemon work like a trainer (in a more immersive way)

    I was thinking one at a time, like the classic 1vs1 battles. As I said in the first post, these kind of battles would have the same IA as an actual battle trainer, so that's where the challange is. At the end of the day, it's another mechanic to make player's pokemon level up a bit until next...
  4. ANormalGuy

    [Scripting Question] Trouble in making wild pokemon work like a trainer (in a more immersive way)

    Yeah, exactly. But the overworld sprite trainers can be changed by any pokemon sprite in the vanilla essentials, but yeah, it would be inclueded but the main issue would be make wild opponents with a party up to six Pokémon like trainers batlle without the thrown out animations . It's basically...
  5. ANormalGuy

    [Scripting Question] Trouble in making wild pokemon work like a trainer (in a more immersive way)

    In the moment, I was kinda new in this forum so I posted this comment in the wrong section (Essentials Script), if some mod could just delete it, I will appreciate it: https://www.pokecommunity.com/threads/448820 Therefore, I'm going to post it here and I want to apologise for that mistake. I...
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