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All I know is that you add the Berry Item Effects to PItem_ItemEffects under the BattleUseOnPokemon handlers (at the bottom of that list is where I put it). And that is the pokeblocks effects. The current problem is no one has finished the pokeblock case or done the conditions summary screen so...
Yeah it should all work right.
I am uploading it to my google drive account
https://drive.google.com/file/d/0B7-78oA2YokuZXowNV9reG9yWnM/view?usp=sharing
It is v.16.1 with all the fixes and changes in a fresh download of Pokemon Essentials v16.1
This one includes The Elite Battle System, 6 Gen...
I had a problem with the stars not showing in the PC...
Not sure if it has anything to do with the pokemon being the animated ones or not, but I did fix it by
changing
nostar="Graphics/Pictures/starempty"
lowstar="Graphics/Pictures/starlow"...
Well I know you should have PBContestMove above PBMove script and in
PBMove it should look like this:
class PokemonTemp
attr_accessor :pokemonMoveData
def pbOpenMoveData
if !self.pokemonMoveData
pbRgssOpen("Data/moves.dat","rb"){|f|
self.pokemonMoveData=f.read
}...
Ok Here is my Messages Script
class Game_Temp
attr_writer :message_window_showing
attr_writer :player_transferring
attr_writer :transition_processing
def message_window_showing
@message_window_showing=false if !@message_window_showing
return @message_window_showing
end
def...
Well from what I can see the problem is in pbCustomMessage and that should be where the trouble is...
All I needed to do in v16.1 was just add in Messages
Above def Kernel.pbMessage around line 996
Code:
def Kernel.pbCustomMessage(message,skin=nil,newx=nil,newwidth=nil,&block)...
Are you using Internet Explorer? I would suggest using firefox or something else.
The links for the graphics show up as four x's above the script links.
Here they are:
https://docs.google.com/file/d/0B4Pi8i4pFhL-WXZHQkRpWXFIdE0/edit...
Yes the stars do work and I have seen it happen in the Cool Contest with Gary's Butterscortch when "Butterscortch really caught the judges attention!" and I have noticed that not all the moves are listed in the Combos at the bottom of the Main Contest script.
Just do the first part.
And you...
Well I am trying to help as I learn so np. I am happy to help.
I just wish it could have been updated and not have to struggle with it lol.
But I think it is because it isn't taking in the current position of pokemon in some areas of the code.
Well as long we can find them and find the work...
Yes but when I changed that to:
when 17
Kernel.pbCustomMessage(_INTL("\\l[3]It tried to make the other Pokemon nervous!"),"Graphics/Pictures/Contest/choice 29",newx=nil,340)
if @currentpos==1
for j in 1..3
Kernel.pbCustomMessage(_INTL("\\l[3]{1} became...
Alright I know what is going on.
The error hit because it was looking for a message that doesn't exist.
So if you get messages like that you need to look at what move caused it.
So it was Infernape with the move taunt.
well in contestmoves.txt you will see it's function code of 017.
Then all you...
Those are two things I am planning on scripting myself. But I am just learning how to do it myself.
But if no one else shares and I do finish it I will post it.
Have you looked at the Complete Zipped Version(includes everything) ?
I didn't need to do anything with those events.
You can copy and paste them into your game project.
All I did was copy the Contest Hall map and Fixed the Tileset in the Database.
Then made sure the Transfer Player locations...