Recent content by Ashedragon

  1. Ashedragon

    [Released] Pokemon Dimension

    Not to be rude or a downer, but do you have any evidence of this being the case? I don't see anywhere that gives credit to the original creators of those sprites or even anywhere that denotes that they aren't in fact yours.
  2. Ashedragon

    [Developing] Pokemon Theós

    It's still too saturated and hurts the eyes. Unless the shadow is going to cover all of the grass, it should probably be toned down.
  3. Ashedragon

    [Developing] Pokemon Theós

    The graphics look kind've neat, though that grass tile is immensely oversaturated and rather hurts the eyes to look at. Looking forward to it though!
  4. Ashedragon

    [Discussion] What are you working on?

    Currently making sprites of some Pokemon I came up with, designing a region map and starting on the soundtrack. Next up I have to actually make the battle system functional.
  5. Ashedragon

    [Discussion] How do you decide what levels to make encounters/trainers?

    I typically come up with some rough estimations based on the route, the routes before it and the level/exp curve. I then test it to see how playable it is and get feedback from others on the level balancing (others being a few designated testers) and go from there.
  6. Ashedragon

    [Release] Pokemon Orbital Ruby, Astral Saphhire and Dauntless Emerald

    I'm gonna be honest, I can't even read this topic. That font is really painful on my eyes. But good luck to you anyways!
  7. Ashedragon

    Screenshot/Music Showcase

    Working on a menu system for m'game. It's still a work in progress (I haven't even done the other pages of the status screen!). And also the battle interface.
  8. Ashedragon

    [Discussion] What are you working on?

    Oh wow, that sounds really neat. Can't wait to see how it turns out!
  9. Ashedragon

    Screenshot/Music Showcase

    The boy in both of the shots looks really badly shaded and his eyes are copy pasted, which looks rather disturbing. The other two are nice though, and your mapping is pretty good for the style!
  10. Ashedragon

    [Released] Pokémon: Legends of the Arena

    One of the better looking games I've seen in a while. Interested in seeing this completed!
  11. Ashedragon

    [Discussion] What are you working on?

    No no, not at all. This is good! However, you don't want to have too much set in stone before you start, as too much rigidity won't allow you to flex and improve later on if you decide you don't like something or want to add something in. So in short (because clearly that was very long)...
  12. Ashedragon

    [Completed] Pokemon Reborn [Episode 19-- Final Release]

    It's not a hack nor is this the hack section.
  13. Ashedragon

    [Discussion] What are you working on?

    There's this topic right at the top of the Game Development Section called Team Recruitment/Volunteering: https://www.pokecommunity.com/threads/284170
  14. Ashedragon

    [Question] how to make an autotile ?

    That would be your own doing, as that means the tile is not aligned properly in the sprite sheet.
  15. Ashedragon

    Screenshot/Music Showcase

    With the vast majority of users sporting monitors of a resolution bigger than 1024x768 I don't believe this to be an issue. If they have a monitor smaller than that, chances are the hardware would not be capable of running the game at all to begin with. Nice maybe but impractical and nearly...
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