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Hi again, I hope you don't forget my last question it's really important, I know have another problem T____T;;
In the game there is a cave, and I want to make more maps to make the cave big but when I try to add a map it is added "PALLET TOWN"
Why is this happening? D:
Ending up in a black "world" when warping!
So me and my friend are starting a hack and we are done with the first city and the first route. But when we test-play the game there is a problem. When you come downstairs in the protagonists house and try to go out to the city (warping from house to...
In a town (don't remember) something on R, there is a lab where you can trade Ponyta's/Venonat's/Raichu's etc.
When you try to get out of the lab you will not come to the town on R but to Vanilla Village and another road with pokemon on 32 ;___;
Urban Pokémon's should be able to be catched in towns and cities. Maybe not in grass but maybe a Meowth sprite and when you talk to it it will attack you or something, that would be cool :D
I first think of a good storyline and how everything I think of can work in the game. Sketch fakemon's and new trainers and tries to sprite ( ;_; )
Map and then let someone help me with scripting is usully what I do :D
To me, it feels like you can do much more on a Sapphire/Emerald/Ruby rom than FR or LG... but FR and LG tiles looks much better and are easier to work with!
But I'll go with RSE, DP and HGSS :)
I think Dante is done with this game! (he will not continue) He started a RPG version of Crono, he said it on DA (that he has quit rom hacking and started rpg making) in 2010!
Read the whole thing! Seems pretty cool! Though, the mapping is a bit lacking... I'm up to help too <3 I'm glad I'm not the only one not knowing how to insert tiles even after like a billion tutorials ;__; *HUGS*