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How would I go about it?
Because of a busy 2 weeks I still havent figured out how script editing properly works, so any help is much appreciated :)
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#org 0x169D78
lock
faceplayer
setvar 0x4001 0x1
setvar 0x4002 0x7
setvar 0x4003 0x1
setvar 0x4004 0x5
compare 0x4055 0x3
if 0x4...
I tried to rebalance some moves, and after 'saving' 10 or so moves with their changes I luckily but accidentally clicked one of those changed moves and saw that nothing but the description has been saved. Effect and BPs were the only ones I actively changed, but I then checked PP and accuracies...
Finally I have sorted out what I want and need to do in my hack. Now I can ask the real questions!
Before I start doing something that is best done later down the line (and essentially doubling my work), as I still have no experience with real hacking, I thought it wise to ask here.
So, my...
@DrFuji I tried using the tutorial, but whether I open the AMap .ini, or the the AMap.exe file in HxD, there is no correct code. In the ini there is nothing even remotely high enough, and in the exe there is only 0077DD0 (instead of 0x77DD5) and even that does not feature the code I am suppossed...
Thanks for the links! :)
A follow up: I read that 1.95 is a bit buggy and shouldnt be used for anything but wild pokemon placements. Do I need to edit both versions (1.92 and 1.95) and use both accordingly, or is 1.95 enough if I only want to edit wild pokemon and replace/add a few events...
I want other pokemon from later generations to the wilds but I cant access anything past Chimecho. Neither can I access them with A-Starter to get them that way.
Also, I dont understand how the PokeDex editor in PGE works, I try to replace the numbers but it doesnt seem to change anything...
Hello, fellow humans!
Repost because I posted in the wrong sub..
I try to hack Fire Red and so far the only things I can make work are basics like editing Pokemon types in PGE or YAPE, but I want to do more!
1.
First and foremost I wanted to add a Phys/Spec split, which I did via...