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I'd like to modify the EXP ALL so that all pokemon get the full amount of experience regardless of whether they were in battle. Is there any easy way I could do this?
Just wanted to say that I've found this base incredibly useful so far.
I'm having an issue with creating a new move with the effect of Rollout/Ice Ball. The move Rollout itself works fine, but when I try to create a new move with the same effect, the move just does the same amount of damage...
Thanks WiserVisor. I am using the ROM base you linked to and am hoping the creator will be able to give a few more details about how to implement when they get back. Thought I'd see if there were any other useful resources out there too.
I've seen level caps on other ROM hacks but can't seem to find any tutorials for adding a cap to emerald. I'm a total beginner and am not even really sure what tools I would need to achieve this. Is this something that can be done through XSE or is it more complicated?
Ideally, I'd like to set...
I'm a total beginner and would very much appreciate a video tutorial if you can. Would this be able to be applied to battles too? For example, if I wanted to set a level cap until a particular battle was completed, then increase the cap after the battle was finished? I want to be able to pretty...
Hi there, this is my first post on the forum.
I've been working on my first ROM hack for a couple of weeks now. I'm trying to make a relatively simple hack in which the player is given random pokemon and must face a series of consecutive battles + a gym leader. After beating the gym leader...